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Steam and PlayStation platforms both implement a cross-buy feature. As an example, if you purchase an indie title available for both the PlayStation 3 and PS Vita, you’re only required to pay once in order to receive copies for both platforms.

Unfortunately, Nintendo doesn’t offer similar functionality for its own systems. If you buy a game from the 3DS eShop, you don’t receive a corresponding copy for Wii U. You’re forced to pay a second time for what essentially amounts to the same game.

While cross-buy isn’t something that Nintendo currently offers, “the idea’s been talked about.” That’s according to Dan Adelman, the man in charge of all things indie at Nintendo of America.

He told Nintendo World Report:

“We don’t have anything new to announce on that, but I believe that the idea’s been talked about. So it’s something we’re definitely up to considering if there’s enough demand from developers, but nothing to announce for right now.”

Source


Ganbarion is involved with development of Wii Fit U, according to Kotaku’s Stephen Totilo. Totilo spotted the company’s name on the software’s title screen.

Nintendo fans should know Ganbarion as the company behind Pandora’s Tower. The team also worked on a bunch of One Piece games for Namco Bandai and Jump Super Stars/Jump Ultimate Stars.

Source


Earlier today, Watch_Dogs art director Mathieu Leduc tweeted an image showing a partial look at some of the game’s characters. Take a look below:


Source, Via


WayForward is finished with development on Regular Show: Mordecai and Rigby in 8-Bit Land. The game is done and has gone gold, according to D3Publisher.

Regular Show: Mordecai and Rigby in 8-Bit Land will launch in North America on October 29 for $29.95.

Source: D3Publisher PR



Futuresco Games has launched a new Indiegogo crowdfunding campaign for something called “Coco Returns”. The title, described as “the first ChromaDepth displaying video game ever”, has a chance of coming to Wii U.

Coco Returns needs $4,000 to be fully funded. A Wii U funding goal lies at $75,000.

It’ll come with at least 40 levels, difficulty modes, a scoring system, and more.

There’s a trailer above, but Futuresco warns that all graphics and videos thus far are preliminary and the team is working on improving the graphic art.

You can find more information about Coco Returns on the Indiegogo page here.


Oddworld-New-N-Tasty-BT


“[There are] two different possibilities. I don’t want to say what they are, because we’ve talked way too many times and not actually delivered a title. Now, we’ve talked about Hand of Odd in the past, we’ve talked about Brutal Ballad of Fangus Klot; we started production then we stopped it. Those were the two that got out there and people didn’t really see anything new.”

“Most of my time today is going into designing new product, but our bandwidth is stretched. So I’m designing a lot of things – two major things. Now I’m not sure which will get started first. If we have the success of New ‘n’ Tasty … let’s say if we can do a million units of New ‘n’ Tasty – I don’t know if that’s completely unrealistic or not because we don’t have advertising money, we don’t have a big publisher pushing it. I think Sony will help us expose it. I think it will be a quality game, but it’s not trying to be Destiny, right?

– Oddworld co-founder and president Lorne Lanning


Via Joystiq


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Here’s how the Japanese boxart compares to its North American counterpart:

hometown_story_boxart



Seems that the North American version of The Legend of Zelda: The Wind Waker HD Limited Edition isn’t quite as good as the European release. No reversible cover, and no dome for the Ganondorf figure.



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