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Cut the Rope will be hitting the North American 3DS eShop next week, according to a listing on Nintendo’s website. It’ll be joined by Rage of the Gladiator – another downloadable title coming out on Thursday.

That’s assuming the listing is correct, of course. Nintendo’s database has occasionally been inaccurate.

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NPD Group has released a listing of the top ten best-selling games in the U.S. for the month of August. The results can be found below.

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In case you didn’t know, Gaist Crusher is a huge deal for Capcom. It’s significant that the publisher is introducing a new IP, but Capcom’s plans for the brand go well beyond the release of its 3DS game.

The company intends to expand Gaist Crusher into the “manga, animation, music and toy areas”. Capcom gave the specifics in its annual report, which states:

…In particular, with respect to “Gaist Crusher”, as a new project focused on kids, we will engage in large-scale cross-media development in collaboration with major companies in the manga, animation, music and toy areas to coincide with release of new games for the Nintendo 3DS in December 2013.

Specifically, we will be placing stories in “Saikyo Jump” and “V Jump”, which are comic published by Shueisha Inc., promoting a television animation project produced by Pierrot Co., Ltd., developing music in collaboration with Avex Entertainment Inc., and with Bandai Co., Ltd., we plan to develop a “Gaimetal” toy from the game “Gaist Crusher”. By launching a wide variety of ongoing content, despite the falling birthrate in recent years, we will attempt to grab the attention of our target, elementary school aged boys, to establish a new brand.

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Capcom created a rather different logo for Monster Hunter 4. How’d they go about deciding on its direction? Director Kaname Fujioka gave an explanation to Dengeki in a recent interview, in which he shared the following details:

– Because of the game’s new features like verticality during fights, the team wanted to convey a sense of the changes while staying close to the core of the series
– Before Monster Hunter 4, the logos have been “tightly composed”
– Monster Hunter 4’s “M,” “H” and “4” were made larger on purpose
– This creates a larger silhouette presence to provide a sensation of depth on top of the familiar design
– “It still feels like Monster Hunter. But there’s still a sense of something new about it.”
– Whereas previous Monster Hunter logos have used colors to represent themes
– Monster Hunter 4’s theme is freedom and a sense of adventure
– Players can notice this through the story, as it’s represented using the flow of the story and the caravan
– Not forced into a single village unlike previous titles; this game has multiple villages
– This also influenced the game’s logo, along with areas in the game
– Monster Hunter 4’s first field, the ancient ruins, gives players the feeling of adventure through the immense vastness and openness of the area, in addition to the yellow grass extending into the distance
– This field of yellow and the yellow of the “Village Under the Sun,” Barubare, were incorporated into the logo along with an arrow-like sillhouette that gives the impression of release or freedom

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Nintendo has announced one more title playable at the Eurogamer Expo this month: Mario Kart 8. The game was not included in the company’s original lineup.

Eurogamer Expo 2013 takes place in the UK between September 26 and September 29.

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MCV recently caught up with Nintendo’s UK marketing director Shelly Pearce to talk about all things 2DS. Topics include potential confusion with the introduction of the new portable, appealing to kids with the device, advertising and marketing, and the rest of the company’s handheld lineup for 2013.

You can find a roundup of Pearce’s comments below.


A remake of Zelda: Majora’s Mask was something that had been considered previously for the 3DS. Originally, it sounded like Nintendo was deciding between revisiting that game or doing something new with A Link to the Past. We all know how that turned out now.

The possibility of a Majora’s Mask is still something on gamers’ minds, however. Here’s what Zelda producer Eiji Aonuma said when recently asked about such a title happening:

“Please write that I laughed. Don’t make it sound like I laughed because I was troubled or inconvenienced or put out. I don’t want them to read anything into it. But if you want to say that I laughed, I think that would be a good answer.”

When asked how fans should interpret that, Aonuma said, “it’s really up to them. If they want to interpret my laughter as, ‘yeah, we’re making it’ or ‘no, we’re not,’ I guess that’s really up to them.”

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