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EA has once again gone and record and confirmed that it isn’t developing for the Wii U at this moment. Executive VP of EA Sports Andrew Wilson shared the update with IGN in a new interview.

As has been previously said, the company may reconsider working with Wii U in the future. That will happen “should it make sense”.

Wilson stated:

“We’re not building for Nintendo right now, but we have a tremendous relationship with them and have had a long relationship with them, and should it make sense for us to do so in the future we’ll absolutely roll that into the plan.”

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Monochroma has managed to reach its funding goal of $80,000 prior to the Kickstarter campaign’s end. As a result, the game will be guarenteed for a Wii U release. The game is tentatively scheduled to hit the console in May 2014.

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Darts Up 3D will launch on September 5 for $2.99 / €2.99. The Wii U version is expected in November.


level-5_vision_2013

Level-5 has opened an official website for its “Vision” event. Access it here.

The event will take place on August 26 – next Monday – at 7 PM Japan time. Level-5 will share updates about existing titles and make announcements regarding future releases. As previously mentioned, there will be a live performance from T-Pistonz + KMC.

Niconico will have a live-stream of Level-5 Vision 2013 here.


In a recent interview with Nintendo Life, Vblank Entertainment founder Brian Provinciano commented on a wide array of topics. Provinciano confirmed that he still hasn’t made a cent off of Retro City Rampage’s Wii sales because the official WiiWare threshhold hasn’t been met, revealed that there aren’t plans to bring the game to Wii U, discussed supporting Nintendo platforms in the future, and more.

You can find some of Provinciano’s comments after the break.


Michael P. Hogan, executive VP of strategic business and brand development at GameStop, had new insight for Wii U during a recent financial call.

Holiday 2013 will be a “key” period for the console, according to Hogan:

We’ve been asked a number of times about the performance of the Wii U and how that factors into the model projections. In previous versions of the model, we assumed the success rate for the new 2013 consoles, the Sony and Microsoft consoles, at 80% to 85% of prior generation. Based upon what we knew at the time however, we had modeled the Wii U at a much lower multiple of prior generation sales for both hardware and software. Thus, we already had very conservative assumptions for the Wii U. And at launch, the Wii U exceeded those expectations. They all since then have been softer, but the key will be holiday 2013 performance.

Hogan also addressed the Wii U’s struggles, once again highlighting the importance of new games. GameStop’s own research has indicated that the lack of prominent software is the top reason for consumers’ disinterest. But with big releases scheduled to arrive over the next few months and leading into the holidays, Hogan said: “we do see the potential for significantly improved performance this fall and holiday.”

It is worth noting that in our PowerUp Rewards consumer research, the No. 1 reason consumers give for not yet purchasing the Wii U is the limited number of new games for this console. Post E3, we are excited about the number of new games from Nintendo, and we do see the potential for significantly improved performance this fall and holiday.

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The first screenshots and details for the new version of Steel Empire have emerged. We’ve learned that the 3DS eShop release is not just a simple port. This time around, Steel Empire will feature improved visuals, stereoscopic 3D support, and rebalanced difficulty.

Steel Empire is hitting the Japanese 3DS eShop in December. Given UFO Interactive’s fairly strong relationship with developer Starfish, a North American launch could be in the cards.

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assassin's creed iv


“The cities operate very similarly to the way Assassin’s Creed 2 did it. We brought it back to an Assassin’s Creed 1/Assassin’s Creed 2 style with open-ended assassination. I don’t know if it was a response to [criticism of Assassin’s Creed 3], because we started developing the game a year before Assassin’s Creed 3 came out, but we were all fans of the open ended quality.”

“I think we were actually looking back at Assassin’s Creed Revelations and Assassin’s Creed 3, both of which had kind of gone towards a more linear Uncharted style of experience. We wanted to go back to Assassin’s Creed 1/Assasson’s Creed 2 style open-ended assassinations, so even before we saw the result of what Assassin’s Creed 3 was doing, we just knew this was a philosophy we wanted to follow.”

– Assassin’s Creed 4: Black Flag lead writer Darby McDevitt


Darby also talked about the character of Edward Kenway, saying he’s perhaps a bit more like Ezio (ACII, Revelations) than Connor (ACIII) in terms of personality, but ultimately he’s different than any other characters in the franchise.

Via NowGamer



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