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Devil Survivor Overlocked has been out for a number of months in Europe, but the digital version still hasn’t been made available. That’s about to change.

In a new blog post, European publisher Ghostlight confirmed that the eShop version has been submitted to Nintendo. With any luck, it will be out in October.

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This week’s North American Nintendo Downloads are as follows:

3DS download

Boulder Dash-XL 3D – $4.99
Darts Up 3D – $2.99

3DS VC

Summer Carnival ’92 Recca – $4.99

3DS retail

Sonic Generations – $29.99

Wii U download

Dungeons & Dragons: Chronicles of Mystara – $14.99
Giana Sisters: Twisted Dreams – $14.99
Spot the Differences: Party! – $5

Wii U VC

Breath of Fire II – $7.99

DSiWare

Jewel Adventures – $4.99 / 500 points

Source: Nintendo PR


This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Simple DL Series Vol. 16 THE Misshitsu Kara Dasshutsu Yukai na Saru to Family Restaurant – 500 yen
Dokopon Choice Shinseki Evangelion (Neon Genesis Evangelion) Vol. 1: 1-5-kan +Omake Pack – 2,850 yen
Dokopon Choice Zekky? Gakky? Vol. 1: 1-10-kan + Omake Pack – 3,500 yen
Dokopon Choice Mah? Sh?jo Lyrical Nanoha ViVid (Magical Girl Lyrical Nanoha ViVid) Vol 1: 1-5-kan + Omake Pack – 2,950 yen
Dokopon Choice Monster Hunter Senk? no Kariudo Vol 1: 1-5-kan + Omake Pack – 2,250 Yen
Dokopon Choice Dragon Ball Color-ban Son Goku Shugy?-hen 1-4-kan + Omake Pack – 1,150 yen (until 9/17 at 11:58 p.m., then 1,800 yen)
Little Doll Princess: Ry?ri-hen – 500 yen

Virtual Console
Valkyrie no B?ken: Toki no Kagi Densetsu (Famicom) – 500 yen

Wii U

Downloadable Titles
Tom Clancy’s Splinter Cell: Black List (retail title)

Virtual Console
TwinBee (Famicom) – 500 yen
Ganbare Goemon: Yukihime Ky?shutsu Emaki (The Legend of the Mystical Ninja, Super Famicom) – 800 yen

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Polygon has gone live with a new interview featuring Nintendo of America’s Dan Adelman, manager of business development licensing, and Damon Baker, senior manager of licensing marketing. Both had a whole lot to say regarding the company’s indie efforts, policies, and and more. You can find all of their comments after the break.


Originally, Nintendo had a policy in place that prevented independent developers from creating digital games without a proper office space. It ended up being removed earlier this year.

Dan Adelman, manager of business development licensing at Nintendo of America, recently spoke about the policy reversal in an interview with Game Informer. As far as why it was removed, he said:

“We got rid of that policy because more and more indie developers are telling us they work from home and that they’re doing coding there and their artist lives in Nebraska and they do everything over Skype and they meet once every two years. So we are finally able to support that so we updated our policies to reflect that.”

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Well over a year ago, Nintendo rejected The Binding of Isaac for 3DS due to “questionable religious content”. Nintendo’s Dan Adelman recently told IGN of the decision, “it kind of kills me…it kills me right now that I had to make that phone call.”

As far as why the game wasn’t allowed acceptance, Adelman explained to the site:

“We carve out some categories of content we don’t allow. Religious themes is one of those topics. And so it was deemed to be in violation of that.”

“Maybe we should revisit the entire concept guideline on religious themes. Maybe we should just get rid of that altogether. But given that, that’s right now one of our stances.”

Nintendo marketing staffer Damon Baker also chimed in:

“…there have been a lot of initiatives recently in terms of revamping the guidelines, re-addressing how to make the development process easy as possible for Nintendo platforms…We’re going to continue to hit that message over and over. But hopefully it’s becoming more and more clear that it’s easier than ever before to develop games for Nintendo platforms.”

Keeping all of this in mind, Adelman says Nintendo is very much willing to revisit set policies “from time to time” and acknowledged that the company needs to “be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense.”

“We’re definitely open to revisiting [policies] from time to time. What we need to do is be a bit more flexible sometimes as far as interpreting those guidelines and making exceptions where they do make sense. But we’re a large company. We’re kind of going through some of our own growing pains in that regard.”

Source


Mighty No. 9 could very well end up on the 3DS. While this already seemed like something that could happen, an official Kickstarter update discusses the possibility in depth.

Handheld versions for Mighty No. 9 have been talked about “since the earliest stages of this project”. At the end of the day, it’s about money. With enough fan requests, “and if we’re able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen.”

For now, the Mighty No. 9 staff will “continue watching for more feedback and start working up more detailed budgets just in case”.

Another message we have gotten loud and clear: A portable version of Mighty No. 9 is something many of you are excited about — and believe us, we would love to see it happen as well. Potential 3DS and/or Vita versions of the game are something we’ve been discussing since the earliest stages of this project, as handhelds are something our developers have plenty of experience with. Unfortunately, that experience tells us that these things cost money — however, the road to making them a possibility is relatively straightforward: If we continue to see more and more fans asking for portable versions of Mighty No. 9, and if we’re able to set and achieve stretch goals that would justify the cost, we would be thrilled to make this happen. In the meantime, we’ll continue watching for more feedback and start working up more detailed budgets just in case, so please continue to let us know how much of a priority this is for you. Thanks!

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