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– Producer Masachika Kawata is also producing The Mercenaries 3D
– Another producer: Takayuki Hama
– Director: Koushi Nakanishi
– Takes place between Resident Evil 4 and Resident Evil 5
– Occurs after the actions of the BSAA anti bio-terror forces (just recently formed around 2005)
– Other BSAA members will be in the game in addition to Chris Redfield and Jill Valentine
– Prologue kicks off on a dark/stormy night out at sea
– Several BSAA soldiers approach a once great cruise ship
– The ship now appears to be like a ghost ship
– As they approach, Jill says to herself, “Surely, they are somewhere on this ship”
– The ship is the primary setting for the game
– Other environments as well
– Concept is to create a game that makes players a greater sense of fear
– “Classic style” of exploration/puzzle solving from the older RE games to the style of play featured in RE4 and beyond will be in Revelations
– Team is following a different path from the post RE4 series
– Kawata believes those titles placed the focus on an invigorating gameplay experience
– Emphasis this time is on fear and suspense
– Want to make players feel so scared they don’t want to move
– Won’t know where enemies will emerge
– Therefore players will need to slowly advance in fear of when something will pop out
– Enemies will pop up from unexpected directions
– Limited ammo
– True “survival horror” according to Nakanishi
– Dark inside the interior of the ship
– 3D output will give you a true feeling that there’s something in the depths of the halls
– Emphasis on horror because of the 3D
– Story designed for newcomers
– Nakanishi, when asked if the game will have connections with past RE titles, said they will it won’t be totally unrelated
– Team making the game so that newcomers will enjoy themselves
– Elements that fans will appreciate as well
– Move while your gun is equipped
– Freely move your viewpoint
– New play control feel
– New enemies
– Overall setting is in Europe
– TBA release date

Thanks to Thomas N for the tip!

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– Package version of “The Mercenaries” mode in Resident Evil games
– Team up to defeat enemies in a limited amount of time
– Wi-Fi co-op
– 2 players online
– No story elements, just gameplay
– Controls to be more player friendly
– Unspecified touch screen control aspect
– First-person aiming mode
– Camera usually behind your character’s back
– Automatically switch into first-person when you ready your weapon
– Analogue slider to aim
– Freely move in the first-person view
– Director Kazuhisa Inoue said they’re going with first-person view because the 3D view support lets you really get a grasp for the gameplay space/feel like you’re there
– Character customization system
– Build up a character similar to an RPG
– Choose character with skills, will level up
– Customize weapons
– Chris Redfield, Claire Redfield, Jack Krauser and Hunk confirmed so far
– Chris’s model based off RE5 model
– Cris is powerful
– Claire uses her nimbleness to her advantage
– Famitsu shows Claire using a weapon with a laser site
– Jack good with archery and rocket launcher weapons, knife for close combat
– Producer Masachika Kawata says Jack is a power character (high attack/defensive strength)
– Hunk’s style focuses more on balance instead of power
– TBA release date

Thanks to Thomas N for the tip!

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I have a feeling we’ll eventually come across higher-quality scans of Capcom’s Resident Evil 3DS titles. We’ll add them to the site if we happen to come across any additional images.

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Resident Evil 3DS games

– Resident Evil: Revelations 20% complete
– Resident Evil: The Mercenaries 3D 70% complete
– Move while shooting in Mercenaries

New Marvelous game

– For Wii
– Horror adventure title
– Releasing March 24 in Japan
– Balance Board support
– “???????” in Japanese, roughly translates to “Ikenienoyoru”

MTO’s cancelled games

GT-D (DS)
Jewel Pet (DS)
Jewel Pet (3DS)
San-X All Star (Wii)
Iyashi-kei Action (Wii)

ActiveDogs (PS3)

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Overall, third-parties (as well as Nintendo) have been quiet about their upcoming 3DS titles. We’ve seen the occasional game featured in Famitsu as well as a few overseas announcements here and there, but that’s been all, for the most part. To make matters worse, North American and European consumers are still waiting to find out when the handheld will be launching in their respective territory. It seems like fans will have to wait about another month and a half or so before concrete information pertaining to the system arrives. That’s according to new Executive Editor of IGN’s Nintendo channels, Rich George, who also claims to have heard that Nintendo is asking publishers to keep mostly quiet about the portable for now:

“I think you guys ought to expect a flood of information… late January 2011? I’m hearing Nintendo is keeping all developers/publishers at bay so… once there’s a green light… brace yourself.”

George followed up his remarks about the 3DS on his blog with the following comment:

“I know of a rumored date they will talk, but no definite confirmation. When I have it, so will you!”

Late January does seem rather late, so hopefully we’ll receive some information before then. You can be sure we’ll post anything relating to the 3DS as soon as we hear anything!

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Right after Nintendo’s press conference, Ubisoft sent out a press release indicating that they would have a number of titles ready for the launch of the 3DS. One of the titles listed included Ghost Recon. In a recent Eurogamer article, it was reconfirmed that the company will be releasing the game when the 3DS launches next year. However, it seems as though the project has a new name – the “Lead the Ghosts” subtitle has been replaced with “Shadow Wars.”

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Deca Sports 3DS scan

Posted on 13 years ago by (@NE_Brian) in 3DS, News | 0 comments

Thanks to Chauncey for the tip!


This information comes from Grasshopper Manufacture’s Facebook page

“No, no information on a sequel to Contact now. We’re not working on any games for Nintendo’s older portable systems. ;-)… 3DS? What’s that? ;p”

Obviously, nothing was said explicitly. But it does seem as though they’re hinting at 3DS development! It wouldn’t be too surprising, as Suda51, the company’s CEO, has expressed interest in the platform.

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This information comes from Hiroyuki Takahashi, producer for Golden Sun: Dark Dawn…

“I’m afraid I can’t go into detail at this time, but the features of Nintendo 3DS are really exciting to me as a developer. I’m really excited to challenge myself and create something for it.”

Well, Camelot might as well bring the series to the 3DS! We’ve seen a couple of titles on the GBA, and one title on DS. The next logical step is to move on to Nintendo’s next handheld.

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