Submit a news tip



3DS

Treasure has made quite a few titles for Nintendo’s portable systems in the past. Based on a comment from Masato Maegawa, President of Treasure, it seems likely that the company will make at least one title for the 3DS as well. At the moment, Treasure doesn’t have any projects in development for the platform. However, they are very excited about the system. So don’t expect anything soon, but it’s probable that we’ll see something from them in the future!

Source


This information comes from Team Ninja head of development Yosuke Hayashi…

“The 3DS in and of itself is easy to develop for. It’s a handheld platform, which makes it relatively easy from a development standpoint. But being 3D, other than just the specs, we have to figure out how to use it well, how to use that effect. That’s something we’re having fun with, trying to figure that out. Up until now, 3D [in games] has not been an everyday experience. We think that with the 3DS, this will be the first time that anybody can get a 3D experience just about anywhere. It’ll be just a part of everyday life. So we’re trying to put out a 3D fighting game and see how that goes, and learn from that experience. We’ll go from there to see where 3D should go, and how we can use 3D to make a deeper experience in the future.”

“We knew that we’d be asked about the past, and about Team Ninja going forward, and what that’s going to mean. We know that in making a new Dead or Alive and Ninja Gaiden we’re going to be compared to our past titles. We’re prepared to be judged by our work. We want people to take an honest look at the work that we do. If we were to make a new franchise that would be the easy way out, because people would have nothing to compare it to. But for us to go back and say we’re going to make a Ninja Gaiden or Dead or Alive, and we’re actually daring to do that, that’s a statement for us. We’re prepared to back that up with the games themselves.”

An easy platform to develop for is a pretty big factor in getting third-parties to support a certain system. In this case, the 3DS is probably somewhat close to the DS. I’m sure a lot of developers are happy about that!

Source


Matt Bozon/Sean Valesco/Adam Tierney on their interest in the 3DS…

Matt Bozon: “We are full speed ahead. Personally I’m a big fan of 3D comics and (I’ll say it) Virtual Boy. So, this is everything I love with none of the negative elements that keep those kinds of things trapped in offbeat or nostalgia circles. 3DS is a true stereo visual experience that needs no special equipment. It’s going to fly off the shelves, and we’ll be there with the rad games.”

Sean Valesco: “I love the glasses-less 3D, it’s amazing. I’ve wanted analog control forever, and the extra processing power means we can do a lot more, too. The only caveat is that the top screen and touch screen are much more differentiated than the DS, meaning that you can’t ever touch the 3D gameplay. It will be interesting to see how developers tackle this hardware, but needless to say I am over the moon!”

Adam Tierney: “I like that I can finally see something in 3D without having to wear goofy glasses. I’m very excited to be working on the system.”


Even though we don’t know when the 3DS will be released, we do know one thing about about a highly anticipated title for the system. At Konami’s Tokyo Games Show press conference, Hideo Kojima confirmed that the game won’t be released until next year. This shouldn’t come as a huge surprise, as Kojima did say at E3 that he was still experimenting with the system. Hopefully it’ll be out sooner rather than later, though!


The image below comes from EA’s My Garden page

As you can see, My Garden is apparently going to be released in Spring 2011. EA stated in a press release earlier today that the project will be a launch title for the 3DS, so unless the listing above is inaccurate, that would indicate that the the handheld won’t hit store shelves until 2011 in North America and Europe. Still, an official confirmation from Nintendo would be nice!

Source


New Gardening Game to Blossom on Nintendo 3DS

REDWOOD CITY, Calif. – September 15, 2010 – The EA Play Label of Electronic Arts Inc. (NASDAQ: ERTS) today announced My Garden* (working title) for the Nintendo 3DSTM, a new title in development that will allow players to create custom gardens in a variety of unique and beautiful environments. Optimized for the coming 3-D platform, My Garden* will offer graphics that bring flowers to life in a vibrant and realistic manner. Digital gardeners will get to choose from hundreds of flower and plant varieties as well as unique items to design, cultivate and enhance landscapes. My Garden* is scheduled to be unveiled at EA’s Tokyo Game Showcase on September 15, 2010.

“With My Garden*, our aim was simple: to make something beautiful that comes to life on the Nintendo 3DS like no other platform,” said Rod Humble, Executive Vice President of the EA Play Label. “We hope to offer a game that’s so immersive that it truly brings the delight of owning a garden to life through a visually stunning 3D experience.”


Ah yes… Another rumor about the 3DS. This time, though, the speculation is game-related. An article from Asahi Shinbun has apparently surfaced today, which claims Paper Mario 3DS will arrive this year in Japan. Of course, that would also mean that the system itself will be released in Nintendo’s home territory before the end of 2010 as well.

Meanwhile, a number of signs that have popped up over the past several weeks have indicated that the 3DS will be out in Japan before year’s end. Most recently, a now ex-employee from Keys Factory wrote on his Twitter account – which has since been closed – that the portable will hit store shelves on November 20 – although a spokesperson said that the company has yet to be informed of its official release date.


Ted Newman, creative director at n-Space, was first asked if Winter could be technically possible on the 3DS…

“Yes, absolutely. The 3DS is really powerful, just going beyond the 3D screen side of it — what it can do in terms of pushing polygons and using advanced texture shaders. It’s really no secret how strong of a system it is. Everything we did with the Wii demo of Winter would absolutely work on that system. And there’s a lot more you can do, especially with a game like that, a survival-horror game in 3D. I mean, I can think of 10 ideas off the top off my head right now.”

Newman later was asked if it would be difficult to transfer Geist to the 3DS…

“No, because there’s a lot of similarities between the systems [GameCube and 3DS] in terms of bringing one engine over to work on the 3DS. You know, if Nintendo was interested in getting a Geist game on 3DS, it’s certainly doable. As a fan of Geist and as someone who worked on it for three-and-a-half years, I’d love to see it. I love the whole mechanic, and I love that whole universe.”

Last but not least, Newman talked about the 3DS in general…

“Everything I saw at E3, I was completely impressed with. I really can’t think of anything that I thought was a shortcoming. I can understand people wanting dual analogs. I’m trying to think of how that would actually feel with the system — that plus the D-pad. But anyway, back to your question: I totally believe in [Nintendo’s] knowledge of hardware, and as the [3DS] evolves to the point where it’s ready to release, [Nintendo] is going to solve whatever problems it needs to solve. [3DS] is going to be incredible.”

Obviously, we’ve known for awhile that the 3DS will be a much stronger system than the DS. But lately we’ve been hearing some very positive opinions from developers that it truly is a very powerful handheld in general. I’ve never been focused on graphics or system specs too much, though I have to say I’m quite interested to see what kind of technology is behind the 3DS – at the moment, we only know a few details. Come September 29, I’m sure we’ll find out a lot more about the portable.

Source



Manage Cookie Settings