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GameCube

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Games in the gallery: Deadly Creatures, Fragile Dreams: Farewell Ruins of the Moon, House of the Dead: Overkill, Metroid Prime 3, Monster Hunter 3, Onechanbara: Bikini Zombie Slayers, and The Legend of Zelda: The Wind Waker.

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Games featured in the gallery: Pikmin 1/2, Mario Sports Mix, Super Smash Bros. Brawl, Onechanbara: Bikini Zombie Slayers, Baten Kaitos, Super Mario Galaxy, SoulCalibur 2, Wii Play: Motion, The Legend of Zelda: Twilight Princess, Earth Seeker (first images in HD), James Bond 007: Everything or Nothing, Dragon Ball: Revenge of King Piccolo, Donkey Kong Country Returns, Metroid Prime, The Legend of Zelda: The Wind Waker, Resident Evil 4: Wii Edition, TimeSplitters: Future Perfect.

It’s pretty interesting to see what some of these games look like in HD – GameCube games especially. I personally always wanted to see Baten Kaitos in HD while playing it on GameCube. The art in that game is particularly gorgeous.

Thanks to TJ for the tip!

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Nintendo of America PR director Mark Franklin on whether developers are required to use the screen transfer feature in every game…

“We’re not making any prerequisites to any of the developers to say ‘you have to do this, you have to do that.’ What we’re showing at this year’s show is just the possibilities. That’s just an example. Certainly, that’s a possibility.

Franklin on how easy it is for developers to implement the screen transfer feature…

“I’m not going to get into the technical side, but it’s certainly up to the developers to make that choices. We’ve shown what’s possible and now it’s up to the developers to come up with content.”


It’s an end of an era! The Wii U will not support GameCube functionality in any fashion. The console doesn’t have a memory slot or controller ports, of course, and it therefore will be unable to play any GameCube games.

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This information comes from SEGA’s Osamu Ohashi…

“It might happen, if someone comes up with a brilliant idea that would make both Nintendo and SEGA happy. If there’s a good idea, that will work for both of us, then we might do that. But as far as we know, we haven’t heard of any concrete plan or project that’s going on.”

F-Zero GX was rather difficult, but it was incredibly fun. The title was made by SEGA’s Amusement Vision studio. The actual company no longer exists, though the talent remains in SEGA internally. If SEGA found the right team to make a new F-Zero project, I’d be pleased!

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Much to the delight of Zelda fans, Nintendo released a number of new Ocarina of Time 3D screenshots last night. And just like the last few image batches, a number of comparison photos have already been created. So, what do you think? Are you pleased with the graphical improvements?

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Hideki Konno discussing Nintendo’s interest in 3D…

“[Playing games in 3-D] is something that we’ve been continually testing and working on at Nintendo. We’ve never actually stopped looking at 3-D as a viable product. And it just so happens that the technology in the marketplace now coincides with what we wanted to do. So actually, it was just very fortuitous timing.”

Hideki Konno on the Virtual Boy…

“When we launched Virtual Boy, we thought it would work. It’s trial and error. We made mistakes. And we build on mistakes.”


My story of how I got the GameCube is one of sadness. To begin, I was inside my local Toys R Us (back when they were cool) and was looking around the video game section. Anyone remember how they had you pay for the games in a separate section from the rest of the store? In any case, while I was there, I played a demo station of Soul Calibur 2. It was at that moment I wanted a GameCube.

I quickly returned home to formulate a plan to obtain the system, and, more importantly, Soul Calibur 2. I wanted the GameCube version for two reasons: 1: Most of my friends had that version. 2: Link was an exclusive character. So, sue me! It was also a good excuse to get the new Smash Bros. and Sonic Adventure 2 Battle, which was like the Dreamcast game but with plenty of additional features.


NeoGAF member Mama Robotnik has made some rather neat discoveries on John Dobbie’s Behance profile. Dobbie once worked for Silicon Knights as an Environmental Artist. The first round of art – which can be seen above – shows drawings for the unused endings in Eternal Darkness. Here’s a rundown of each piece:



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