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GBA

With Nintendo having released its latest financial results earlier today, one fan has created a couple of charts comparing Wii U and 3DS sales to some of the company’s more recent systems.

First, here’s a look at how the Wii U is stacking up against the Wii and GameCube:

wii-u-sales-comparison

And below is a look at 3DS sales compared to the DS and GBA:

3ds-sales-comparison

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So lately I’ve been hooked on a little game called Destiny. Like many others, I got sucked into its futuristic world and addictive gameplay of upgrading weapons to shoot down waves of aliens. Sure, sometimes fights take far too long, but it’s still quite impressive for a Game Boy Advance game. Yep, Super Robot Wars Destiny (D for short) is one interesting strategy RPG and a good jumping-off point for discussing the Super Robot Wars series as a whole. Hope you like giant robots!

What makes the Super Robot Wars titles fascinating to me is the way in which they mix together various robot-centric anime characters and storylines into one cohesive crossover game. In other words it’s officially sanctioned fan-fiction masquerading as a strategy RPG. Confusingly, two of the GBA entries in the series were released in the US with the Japanese title “Super Robot Taisen”, probably to avoid any legal issues with a certain similarly named TV program (real talk: a strategy RPG featuring the likes of Sergeant Bash and Sir Killalot would be awesome). Despite featuring the same gameplay mechanics, these “Original Generation” games were centred entirely on original characters free from any messy anime licenses, which is probably why they never clicked with me. Sure, taking turns leading militias of mecha into battle with each other is a decent enough premise for a game, but the thrill of seeing the likes of Gunbuster and Gurren Lagann team up and be faithfully adapted to an RPG form is the big draw of the series for me. I can’t think of any equivalent in western media that doesn’t involve teaching kids about the dangers of marijuana. The Super Robot Wars games are those rare licensed games that are not only perfectly playable, but totally get the appeal of the source material and adapt it in interesting ways.

The OFLC has rated Natsume’s Medabots: Rokusho. It’s likely a sign of an upcoming release on the Wii U eShop given the game’s GBA origins. If we hear something official about a Virtual Console release, we’ll be sure to let you know.

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How do Pokemon Omega Ruby and Pokemon Alpha Sapphire compare to the original titles on Game Boy Advance? Check out the graphic below for a ton of comparisons:

pokemon-comparison

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Okay, so I know that I teased that I’d be writing about a different game in the last column (which was posted five months ago, holy crap) but there’s a reason for that. Turns out that a game that’s essentially “Style Savvy but also a dating sim” isn’t all that unique when Nintendo ended up adding boyfriends to Style Savvy anyway. So instead I chose to write about one of my favourite Game Boy titles in celebration of the handheld’s 25th anniversary (which was three months ago, holy crap). Yep, that chunky handheld sure gave us plenty of timeless experiences like Link’s Awakening, Mole Mania, and Revenge of the Gator’s title screen, but today I want to focus on a lesser-known classic for Nintendo’s monochromatic machine, an early Japanese dungeon crawler called Cave Noire published by Konami way back in 1991.

The “GBA4iOS” app for iPhone allowed users to play Game Boy and Boy Boy Advance titles on their devices with little trouble. In fact, absolutely no jailbreaking was involved to get the thing working.

The emulator was available for several months, but has finally been taken down following a DMCA notice sent out by Nintendo.

On Twitter, the app’s creator wrote:


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Game Informer has put together a few graphs comparing Wii U and 3DS sales to Nintendo’s previous platforms. You can find them in the gallery above, and more information at the source link below.

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Included in Nintendo’s latest financial results is up-to-date information regarding the company’s hardware sales. You’ll find sales for the last three generations of systems below.

Game Boy Advance Hardware Sales

Japan — 16.96 million units (20.8%)
The Americas — 41.64 million units (51.1%)
Other (Europe / PAL) — 22.91 million units (28.1%)
Overall — 81.51 million units

DS Hardware Sales

Japan — 32.99 million units (21.4%)
The Americas — 59.93 million units (38.9%)
Other (Europe / PAL) — 61.07 million units (39.7%)
Overall — 153.99 million units

3DS Hardware Sales

Japan — 15.89 million units (36.7%)
The Americas — 14.58 million units (33.6%)
Other (Europe / PAL) — 12.85 million units (29.7%)
Overall — 43.33 million units


GameCube Hardware Sales

Japan — 4.04 million units (18.6%)
The Americas — 12.94 million units (59.5%)
Other (Europe / PAL) — 4.77 million units (21.9%)
Overall — 21.74 million units

Wii Hardware Sales

Japan — 12.75 million units (12.6%)
The Americas — 48.46 million units (48%)
Other (Europe / PAL) — 39.85 million units (39.4%)
Overall — 101.06 million units

Wii U Hardware Sales

Japan — 1.81 million units (29.3%)
The Americas — 2.81 million units (45.5%)
Other (Europe / PAL) — 1.56 million units (25.2%)
Overall — 6.17 million units

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