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In a recent issue of Famitsu, a lengthy interview with published with Travis Strikes Again: No More Heroes director Suda51. There was some interesting discussion about the game’s creation, ambitious plans for Golden Dragon GP that were ultimately scrapped, and a bit of talk about the series’ future.

We’ve now prepared a full translation of the interview. Read the talk with Suda51 in its entirety below. 

Tennis World Tour has received a major update on Switch. The game is now at version 1.09, featuring online tournaments, balancing, bug fixes, and more.

The full patch notes are as follows:

Super Robot Wars T

During a live stream yesterday, Bandai Namco showed off a ton of footage Super Robot Wars T. Have a look at the full recording below.

Publisher Rising Star Games and developer Ground Shatter today revealed a release date for RICO. The game is just a few weeks away, as its launch is scheduled for March 14 on Switch.

RICO is described as “a first-person, buddy cop shooter inspired by modern action cinema.” We have an overview for the game below, along with the latest trailer.

The Liar Princess and the Blind Prince

With The Liar Princess and the Blind Prince launching on Switch next week, we’re starting to see footage from the final English build. Check out nearly an hour of gameplay below.

BlazBlue: Central Fiction Special Edition is now available for Switch. Take a look at the game’s launch trailer below.

This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

I’d like to hear about the future of your big hit titles released during October to December last year. The initial response was extremely strong, but will that be met with a drop in sales momentum? Or will the strength of that initial momentum on release help download sales and purchases based on word-of-mouth to grow, resulting in a net positive effect on future sales?

Satoru Shibata (Director, Senior Executive Officer): We feel very fortunate that the initial sales pace for Super Mario Party, Pokémon: Let’s Go, Pikachu!/Pokémon: Let’s Go, Eevee!, and Super Smash Bros. Ultimate has been so strong. However, that doesn’t exactly mean we’re satisfied. Before their release, we challenged ourselves to see how we could expand our consumer base with each of these titles. For Super Mario Party, the question was “How could we reach people other than children and parents?”


Nintendo Switch

This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

The “expanding” part of “expanding the number of people who have access to Nintendo IP” may be important, but looking at third-quarter software sales and the presence of two titles with sales of over 10 million units in a single quarter, it seems pursuing “depth” is also important. I think it is important to provide more software for consumers who have already purchased Nintendo Switch. I’d like to know your software lineup for next fiscal year and after, and if you’ve considered the possibility of increasing R&D spending to increase title count going forward.

Furukawa: As you’ve pointed out, “depth” is also important, and we’ve considered many factors with regards to our future lineup.


Nintendo Switch Online

This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

You mentioned (in the presentation) that the Nintendo Switch Online subscriber base (excluding free trials) has exceeded 8 million accounts, which suggests the service has gotten off to a really good start. I assume the people who purchased Super Smash Bros. Ultimate subscribed to the service at once, but I am wondering how many signed up for 12-month memberships. Given the current content of the service and your pace of releasing a few major, first-party titles in a year, I imagine it might be hard to maintain a relationship with those members. The service is off to a great start, but what do you plan to offer to members going forward?

Furukawa: We do think Nintendo Switch Online has had a good start coming out of the holiday season, helped in large part by Super Smash Bros. Ultimate.


Nintendo Switch - Nintendo 3DS

This information comes from the Q&A portion of Nintendo’s latest financial results briefing…

Unit sales of Nintendo 3DS have declined significantly. Iʼd like to hear your thought on sales plans, for instance, coexistence of Nintendo 3DS and Nintendo Switch, as well as any ideas for Nintendo Switch at a lower price point or smaller size as such.

Furukawa: While the Nintendo 3DS market has contracted faster than we anticipated, currently many of consumers who newly purchase Nintendo 3DS are consumers purchasing Nintendo 3DS as their first game system. Nintendo 3DS is appealing as a portable game system, that is easy to carry around since it is small and light, and at a very desirable price point. Demand still remains from parents looking to purchase a first game system for their children. That is why our basic policy is to proceed with both Nintendo Switch and Nintendo 3DS in our dedicated video game platform business.

Regarding future sales of Nintendo Switch, what we first need is to drive sales of one system per household, and we will work towards increasing demand to expand the installed base much further than now. On the other hand, in a survey of households asking how many family members use Nintendo Switch, we found that, while a certain number of households have multiple family members who play on a single console, some households have already purchased multiple consoles. Going forward, we aim to generate such demand among consumers as they feel like “I want to have my own Nintendo Switch console” through measures such as software offerings, not necessarily so that each person will have one, but so that each household will have multiple Nintendo Switch consoles.

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