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Wii U

The latest report in the Wii U power saga comes from GamesIndustry, who was collected a number of quotes from unnamed developers. Two of these folks are in agreement when they say that the Wii U isn’t as powerful as the PlayStation 3 or Xbox 360.

One developer said:

“No, it’s not up to the same level as the PS3 or the 360. The graphics are just not as powerful.”

A second developer echoed the same thoughts. The person below believes that the console “just can’t quite keep up” even though “some things are better, mostly as a result of it being a more modern design.”

“Yeah, that’s true. It doesn’t produce graphics as well as the PS3 or the 360. There aren’t as many shaders, it’s not as capable. Sure, some things are better, mostly as a result of it being a more modern design. But overall the Wii U just can’t quite keep up.”

A third source has weighed in on the Wii U’s controller, expressing some concern:

“The whole thing about the tablet controller is that you only get one of them, and you can only use one and it’s not completely independent. The base console has to be on, and you have to be in range. Other controllers are just Wiimotes, or other Wii controllers. They may change the form factor or looks a bit, but it’s the same controller.”

I think it’d be best to take this with a grain of salt. We simply don’t know who these developers/sources are, are there have been a number of contradictory statements that conflict with this report.

Source


01/03. [PSV] Persona 4: The Golden (Atlus) – 832 votes
02/01. [PS3] Dragon’s Dogma (Capcom) – 797 votes
03/02. [PS3] Resident Evil 6 (Capcom) – 735 votes
04/04. [Wii] Dragon Quest X: Rise of the Five Tribes Online (Square Enix) – 647 votes
05/05. [3DS] Monster Hunter 4 (Capcom) – 606 votes
06/06. [3DS] Fire Emblem: Awakening (Nintendo) – 559 votes
07/07. [3DS] Animal Crossing (Nintendo) – 403 votes
08/10. [PSP] 2nd Super Robot Wars Z Saisei Volume (Namco Bandai) – 332 votes
09/09. [3DS] Dragon Quest Monsters: Terry’s Wonderland 3D (Square Enix) – 325 votes
10/16. [3DS] Rune Factory 4 (Marvelous AQL) – 270 votes
11/11. [PS3] Lollipop Chiansaw (Kadokawa Games) – 269 votes
12/26. [NDS] Pokemon Black & White 2 (Nintendo) – 265 votes
13/13. [PS3] Final Fantasy Versus XIII (Square Enix) – 251 votes
14/23. [PSP] Conception: Please Give Birth to My Child!! (Spike) – 225 votes
15/20. [PS3] The Witch and the Hundred Soldiers (NIS) – 217 votes
16/21. [3DS] Etrian Odyssey IV (Atlus) – 214 votes
17/18. [PS3] The Last Remnant (Square Enix) – 194 votes
18/15. [PS3] Resident Evil: Operation Raccoon City (Capcom) – 189 votes
19/19. [Wii] Mario Party 9 (Nintendo) – 186 votes
20/12. [3DS] Fantasy Life (Level-5) – 182 votes
21/22. [PSP] God Eater 2 (Namco Bandai) – 162 votes
22/17. [PS3] Persona 4 Arena (Atlus) – 154 votes
23/—. [PS3] 2nd Super Robot Wars OG (Namco Bandai) – 150 votes
24/14. [PS3] Toki to Towa (Namco Bandai) – 141 votes
25/25. [PS3] The Last Guardian (SCEJ) – 127 votes
26/29. [PS3] Metal Gear Rising: Revengeance (Konami) – 124 votes
27/27. [PSV] Surge Concerto: Ciel no Surge (Gust) – 97 votes
28/—. [PS3] Mobile Suit Gundam: Battle Operation (Namco Bandai) – 94 votes
29/—. [3DS] Mario Tennis Open (Nintendo) – 90 votes
30/24. [PS3] Tokyo Jungle (SCEJ) – 89 votes

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Given what we know about Ghost Recon Online and how we’ve heard the PC/Wii U versions will be similar (especially in terms of Ubisoft’s pricing model), I suppose it’s safe to share this with you folks!


Gearbox Software and SEGA haven’t let any details out about the Wii U version of Aliens: Colonial Marines. This has been the case for much all developers/publishers on the console.

However, Gearbox CEO Randy Pitchford recently dished out a new tease about the Wii U edition of the Aliens project. Pitchford told The Verge, “The Wii U version has so much more to offer … no other platform can do what the Wii U can do.” He added, “Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it.”

Pitchford’s comments in full:

“The Wii U version has so much more to offer … no other platform can do what the Wii U can do. If you love [Xbox] 360 games, you are not used to being in a world where you have this new interface. But once you get used to that, you imagine the possibilities; there are some opportunities that are just not possible on any platform that does not have that device.

“I don’t want to give spoilers away on some of things we are thinking of or things we have actually implemented already, but a lot of cool opportunities with that device that are going to make a very unique and compelling experience on that platform. We have given a lot of attention. I think it will not be too long [before] Nintendo opens up their kimono a little bit more about that platform and where it is going, we will be there right with them talking about how Aliens is using it.”

Source


The story of Wii U’s power is every-changing. One day we hear that it’s twice as powerful as the Xbox 360, whereas tomorrow we may hear that it’s just two N64 systems and an Expansion Pack duck-taped together. That’s obviously an exaggeration, but you get the idea.

There was a recent comment from Darksiders II game director Marvin Donald about Wii U being on par with the current hardware generation. But a quote from art director Han Randhawa has surfaced, and it sort of contradicts what we found out a few days ago. Randhawa said that Wii U “is a pretty powerful machine, which obviously means more resources, and means you can do a lot more.”

Randhawa’s entire quote:

“There is not much I can really talk about right now, but I think that the Wii U is a pretty powerful machine, which obviously means more resources, and means you can do a lot more. So the Wii U team is doing very well, we’ve been working with Nintendo and I think it’s going to be a very exciting version of Darksiders but we want to keep the overall theme relatively consistent.”

Ultimately we probably won’t know how powerful the Wii U is until some really smart people take apart the console after its launch. There’s simply a lot of different contradicting quotes, reports, and other material out there that isn’t consistent. Maybe things will be clearer after E3?

Source 1, Via


We’ll take any Wii U news we can get!

Global Agreement Will Yield Richer Games, with Faster Time-to-Market

SAN JOSE, CA — March 27, 2012 — DESIGN West/ESC 2012, Booth #1227 —Green Hills Software, the largest independent vendor of embedded software solutions, has entered into a global license agreement that will enable Nintendo Co., Ltd. to provide Green Hills Software’s MULTI® integrated development environment (IDE) to developers that are creating video game software for the upcoming Wii U platform, which is scheduled to be launched later this year.

“We selected the Green Hills Software solution because it generates highly optimized code, and Green Hills provides excellent global support,” commented Mr. Genyo Takeda, senior managing director of Integrated Research & Design at Nintendo Co., Ltd.


Ubisoft has become a big player in the digital space. For instance, the company has looked to make virtual versions of their games available on platforms while also releasing retail copies.

When it comes to Wii U, Ubisoft’s digital boss Chris Early said the company will be looking to “take advantage of whatever the policies will let us do with the platform”. Their plans are vague because Nintendo hasn’t shared much information about the console’s digital capabilities, but Ubisoft will definitely be a big supporter in the future.

Early said:

“We’ll absolutely take advantage of whatever the policies will let us do with the platform from the standpoint of providing digital content.

“Nintendo has not announced a lot of their digital programs at this point of time. Our key is, as you see from us from a content perspective in supporting the platform, is we’re going to be there like we were with the Vita, and support the policy side of it as well. With the Vita all of our games are available digitally, and they’re even optimised from that standpoint because that was a policy in place we were able to design to.

“So from the same standpoint, I expect when the Wii U comes out and there are digital policies that are there, we will be in support of them as well.”


Unlike the original, Epic Mickey 2 is coming to practically every major platform. The game is in the works for the Wii, PlayStation 3, and Xbox 360. There’s even a unique project in development for the 3DS.

Rumors were swirling about Wii U support prior to Epic Mickey 2’s official announcement. The speculation indicated that the title would either get its own version for Nintendo’s new console, or it would make use of the console’s tablet in some form.

We still don’t actually know if there’s a Wii U version is on the way following the reveal for Epic Mickey 2. Disney Interactive simply hasn’t commented on the matter… and neither has Warren Spector.

Spector was quizzed about a Wii U version in an interview with GT.TV’s Geoff Keighley, but he never really addressed the question.

Spector said:

“Whatever system you have, Wasteland will be there, Mickey Mouse will be there, the fun of Disney Epic Mickey: The Power of Two will be there.”

So we still don’t have an official comment/denial that Epic Mickey 2 isn’t in development for Wii U…

Source


Four different Ubisoft development studios are contributing to Assassin’s Creed III. We already heard about Annecy working on the game’s multiplayer, but Montreal, Quebéc City, and Singapore are involved as well. Ubisoft Montreal is the main developers behind the project.

Assassin’s Creed III creative director Alex Hutchinson isn’t willing to discuss Québec’s role with the title for now:

“Annecy is still doing an evolution of the multiplayer. There’re a few things that are being done in the Québec studio. So there’s an evolution there. We cannot talk about specifically what they are working on.”

Hutchinson also commented on how Ubisoft Montreal has been focusing on Assassin’s Creed III for well over two years:

“80 percent of our team have come through from AC1, AC2. A lot of them didn’t do ACB or ACR ’cause they were working on AC3. The turnover has actually been scarily low for a franchise that’s been going for seven years. You still have the same lead writer who wrote the first words on AC1, you have the same guy doing the navigation that did AC1.”

“At its core, it is a Ubisoft Montreal game. The thing with other studios is that they have different skill sets. At the end of the day, it’s what makes it sometimes harder to manage the game, but it also makes the game richer.”

Source



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