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Wii

– Music game
– Made by EA Montreal
– In development in late 2009
– Was targeted for release for the following year
– Would have been a Wii exclusive
– Development lasted 2 months
– Never advanced past the pre-production phase of development
– Was being prepared as EA’s response to Just Dance
– Motion dancing mechanics to Ubisoft’s game
– Would have added a singing component via a USB microphone
– Would have supported up to 4 players locally with any combination of the two gameplay types (karaoke and dancing) simultaneously
– Rock/pop music
– Plans for customizable avatars for players
– Cancelled in mid-November 2009
– After the success of EA’s Wii titles began to dwindle, EA Montreal was subject to a complete studio refocus

Source


This information comes from Shigeru Miyamoto…

On Star Fox 2 possibly releasing…

“I think it’s ok for Star Fox 2 to just remain a memory. I think the things I wanted to achieve in Star Fox 2 I’m doing in this game.”

On Star Fox Zero’s Wii origins…

“I work very closely with the programmer of Star Fox 64. Basically, every time we get new hardware, we do a Star Fox prototype. This Star Fox started out being based on a prototype we created for the Wii. We took that prototype and thought about what we could do with it. We came back and just said that this should be a Star Fox game.”

Source 1, Source 2


Fiesta has been revealed as one of the new characters in Skylanders SuperChargers.

Activision shares the following description:

Despite being undead, Fiesta had always been the life of the party. He was once the head member of a popular mariachi band in the personal court of Count Moneybone, who all undead citizens respected immensely. In his spare time, Fiesta and his bandmates played music for all of the new arrivals that entered the Underworld. However, a day came when the new arrivals were actually several Skylanders, who had come on a mission to stop Count Moneybone from unleashing a robot army on all of Skylands. Fiesta then realized that he, like so many others, had been fooled by the evil Count into thinking he was kind and generous – not the vengeful monster he truly was. Unbeknownst to the Skylanders, Fiesta and his bandmates helped to distract the robot army so they could infiltrate Moneybone’s mansion and put a stop to him. Even though the Skylanders were unaware, this act of bravery and defiance did catch the attention of Master Eon, who recruited him at once.

Like other characters in the game, Fiesta will have his own unique vehicle known as the “Crypt Crusher”.

Check out a couple of videos for Fiesta below.

Source

Update: Added in the official announcement below.


Ubisoft announced the next entry in its Just Dance series during an E3 2015 conference held today. It’s coming to a number of platforms, including Wii U and Wii.

One of the big new hooks in Just Dance 2016 is the addition of a streaming service. This functionality will be on Wii U, Ubisoft confirmed.

Check out a video from Just Dance 2016 below. Lots more can be found here. The game launches in October.

Xenoblade Chronicles X has been out in Japan for quite some time and while the rest of us gaze enviously at the latest Xeno entry before it comes our way, it’s interesting to note some of the changes that have been made possible thanks to the Wii U. The boost in graphical power allowed Monolith Soft to flex their artistic muscle and craft a gorgeous open world, the improved online infrastructure allowed not only for interactions with other players but also the means to push out additional content (which is a staggering thought for a game with a story up around the 70 hour mark) and the most striking change came thanks to the dense, orchestral based soundtrack, which harvested a very different tone to Xenoblade Chronicles back in 2010. Moving away from the smaller ensembles covering any combination of rock, pop and classical tracks, Xenoblade Chronicles X was scored by Hiroyuki Sawano, renowned for more grand compositions focusing on a full orchestra sound, a stark contrast to the ensembles players had been exposed to previously. It was a different sound that was needed to accommodate the new direction of the game, but it was a fairly big risk to take as Xenoblade Chronicles’ soundtrack was so endeared by fans.

PDP has sent out new photos of the Metal Mario, Zero Suit Samus, and Toad PDP Wired Fight Pads for Wii U and Wii. Check them out in the gallery below.

Source: PDP PR

More:

PDP has a couple of more “Fight Pad” controllers on the way. The latest two, as revealed through GameStop listings, are based on Zero Suit Samus and Toad.

All Fight Pads from PDP plug into the Wii Remote and work with the Wii U and Wii. They support games that make use of the Classic Controller/Classic Controller Pro in addition to most Virtual Console games.

GameStop has the Zero Suit Samus and Toad Fight Pads listed for a September 15 release. The Metal Mario controller, which we heard about late last month via an Amazon UK listing, has the same launch date on GameStop’s site.

More:

The latest “React” video has kids playing and reacting to WarioWare: Smooth Moves. Check it out below.

When we posted the previous “React” video over the weekend, some of you said that you wanted us to continue posting these videos while other would prefer the opposite. So I’m again seeking feedback about these types of posts!


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