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Celeste getting new Variants Mode

Posted on December 4, 2018 by (@NE_Brian) in News, Switch eShop

Matt Makes Games has unveiled a new feature for Celeste. Currently in beta on Itch and Steam, version 1.2.5.0 brings about “Variants Mode”. It can be unlocked after completing all C-Sides, and creator Matt Thorson describes it as “kind of like anti-Assist Mode: a collection of options to make the game harder or weirder.”

Below are the patch notes for Celeste version 1.2.5.0:

CHANGES AND ADDITIONS

  • Added Variants Mode! A collection of special options to change the rules of the game, unlocked after completing the C-Sides. Activate Variants Mode on the File Select menu
  • Reduced the dash cooldown, ie the time after dashing before you can regain your dash (0.20s -> 0.15s)
  • When playing with the speedrun clock enabled, Chapter Complete screens will now show the Variant or Assist mode stamps if they are active, as well as the version number
  • Spikes on rhythm blocks are now visible even when the block is inactive, and are colored to match the block
  • Removed an invisible ceiling from a level near the end of Core A-Side
  • The player can now press the grab button to trigger blocks beside them, even if they are out of stamina or the No Grabbing Variant is enabled
  • The player can now press the grab button to trigger blocks (such as falling blocks or zip movers) that are beside them, even if they are out of stamina or the No Grabbing Variant is enabled

BUG FIXES

  • Fixed a bug where Madeline would keep the “running against wind” animation after wind has stopped

Just to reiterate, this update isn’t widely available yet. However, Thorson says it’ll be coming to consoles at some point in the future.

Source

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