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Crash Bandicoot N. Sane Trilogy Switch technical analysis

Posted on July 5, 2018 by (@NE_Brian) in Switch, Videos

Crash Bandicoot N. Sane Trilogy has launched across all platforms, including Switch. To get a better idea as to how each version compares, Digital Foundry has conducted its usual in-depth analysis.

When docked, Crash Bandicoot N. Sane Trilogy runs at 720p. The resolution drops to 480p when playing in handheld mode.

There are a number of graphical changes on Switch like more pronounced use of motion blur. Additionally, the team has removed fur shading and self-shadowing parallax occlusion maps. World geometry has also been modified in some stages, there’s a reduction of foliage, the game has a lower shadow resolution, and more. Although that may seem like a lot of changes, Crash Bandicoot N. Sane Trilogy’s art style still translates well.

The good news is that Crash Bandicoot N. Sane Trilogy on Switch has load times faster than the original PS4 release last year. It’s comparable to the PlayStation 4 Pro version, or even a bit faster.

One small issue affecting Crash Bandicoot N. Sane Trilogy on Switch is input latency. Digital Foundry finds that this version of the game adds about two frames of input latency (33 milliseconds), which means it may feel slightly less responsive than the PS4, Xbox One, and PC releases.

Crash Bandicoot N. Sane Trilogy essentially runs at 30 frames per second on Switch like other platforms. However, there can be the occasional tiny dip paired with frame time inconsistencies.

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