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Dragon Ball producer on why Dragon Ball Fusions was created

Posted on October 24, 2016 by (@NE_Brian) in 3DS, News

Dragon Ball Fusions isn’t your typical Dragon Ball game. These days, especially in the west, the franchise is more connected with fighting. Fusions is much different in both its art style and approach to gameplay with a focus on the RPG genre.

Dragon Ball producer Masayuki Hirano recently spoke to GameReactor about what the developers set out to achieve with Fusions. About this, he explained:

“This game was mainly focusing on kids in Japan who liked Dragon Ball, and we noticed that there are a lot of kids who like for example Pokemon or Yo-kai Watch. These adventuring RPG aspects are really loved by kids, so that’s one of the reasons why we decided to create Dragon Ball Fusions. Another thing is that when you talk about a Dragon Ball game, it gives the player an impression that it’s a fighting game, so then we thought is there other ways to enjoy Dragon Ball games, so that’s how we came up with Dragon Ball Fusions.”

Dragon Ball Fusions is heading to North America on December 13 and February 2017 in Europe.

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