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Dylan Cuthbert on Star Fox 2, thoughts on Star Fox Zero

Posted on October 3, 2016 by (@NE_Brian) in General Nintendo, News

Earlier today, Dylan Cuthbert held a Reddit AMA. Cuthbert worked on the original Star Fox as well as the cancelled Star Fox 2. Unsurprisingly, he answered a few questions relating to the franchise.

Head past the break for Cuthbert’s comments on Star Fox 2 as well as his opinion of Star Fox Zero. He also gave a brief comment as to whether anything was scrapped from the first Star Fox.

On the cancelled Star Fox 2…

I think it was a shame but understandable given the time frame – the PlayStation had just come out and the 3d tech in StarFox 2 was showing its age. The leaked roms didn’t have the “rogue” style randomization of events, so every time you play you get a new adventure/different sequence of events.

On any ideas for Star Fox that were scrapped…

I think that everything we experimented with got put in apart from the very early free range mode experiments that got scrapped. (We had a massive tank that shot off tons of missiles at you)

On his opinion of Star Fox Zero…

I think platinum did the best with what they were given. That franchise is very difficult to work on and innovate with because people expect/want it to be better than their nostalgia for the game and that’s a tall order. The walker mode was close to what we had in the original but of course no one had made a 3D platformer at that point so the StarFox 2 controls are a little odd. Nowadays there are common mappings and better game camera paradigms. A lot of the platform experiments we did were taken directly into Mario 64 by Miyamoto.

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