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Eiji Aonuma has come to question Zelda's traditions
The first Zelda game had a completely open nature. By comparison, some of the more recent titles became more linear. According to series producer Eiji Aonuma, this happened because he “thought players didn’t like getting lost, wondering what to do, or where to go.” But starting with A Link Between Worlds, Aonuma has started to question some of the series’...
Brian