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Time capsule – Banjo-Kazooie

Posted 7 years ago by in Features | 7 Comments | 0 Likes

Back in February, I spent a whole weekend holed up in my room, door blockaded, headphones on, only coming out to eat and pee, and all because of one thing: I was playing Banjo-Kazooie, and I’d be damned if I wasn’t going to beat that thing once and for all.

Hello once again, NE readers! I’ve got part deux of this feature rip-roaring and ready to go, albeit a week late. I don’t have a written attachment this week, but hopefully you won’t have too much trouble viewing the video! Questions or comments? Leave ’em down below!

Miss out on part 1? Check it out here!

Game Info:

System: Nintendo DS
Category: Adventure
Players: 1
Release date: February 16, 2010
Developer: Capcom
Publisher: Capcom

The fifth game in the Ace Attorney series puts players in the shoes of tea-sipping prosecutor, Miles Edgeworth. As well as the change in character, Investigations mixes up the gameplay, putting the focus on investigating crime scenes rather than the usual courtroom antics. Sure, it blurs the line between detectives and lawyers, but when taking the law into your own hands is this enjoyable, it doesn’t really matter. Investigations is proof that the Ace Attorney series still has plenty of life left in it.

Monster Hunter Tri demo packaging

Posted 7 years ago by in Features | 3 Comments | 0 Likes

Here’s a quick look (by request) at the packaging and poster that comes with the Monster Hunter Tri demo. Since the demo is now known to be 100% free of charge, you should all go pick it up right away! Also, if you have any more requests for videos/articles, be sure to comment or use the contact form to let us know!

Edit: I know a lot of you are going to try and pick up the demo as soon as you can, but I think it’s only fair to warn you that most (probably all) Gamestop locations are requiring you to pre-order the game in order to receive a demo. At my location, they assured me that if I didn’t like the demo, I could get a full refund, but I’m not sure if that applies everywhere.

As many of you already may know, demos of Monster Hunter Tri have been distributed to many Gamestop/EB Games a few days early, with many locations already having them in stock. When I heard this, I called up my local Gamestop and asked if they had received their copies. Much to my delight, they did, and I immediately headed out to give it a shot.

When I popped my copy into my Wii and got comfortable up on the couch, I got a little excited. I had never played a Monster Hunter game before, and I had heard a lot of great things about them from fans of the series. Unfortunately, my excitement waned a little bit when I looked at the instructional poster that came with the demo. There were 8 classes represented on the sheet, and each one had a very different style of control. Now, maybe I’m a minority here, but I prefer my games to be kept pretty simple and straight to the point. I’m not a big fan of having to learn long strings of combos or complex controls just to be able to play my game’s tutorial. Regardless, I shoved aside my preconceptions about how much I’d enjoy it and let the title screen roll.

Okay, so this isn’t part 2 of the “Has Nintendo betrayed their fanbase?” article, but it’s something that I feel I’ve gotta type up at some point or another. Believe it or not, tomorrow marks my one-year anniversary of writing for Nintendo Everything, and because of that I feel the need to dish out some major “thank you”s right about now. It’s been an absolutely fantastic year for me and video games, and I definitely want to give a big chunk of the credit to everyone that visits, contributes, or enjoys the site. You guys are the best.

First, I’ve gotta thank the bulk of the reason this site is as popular as it is: You guys. Everyone that is reading this, everyone that has commented on a news story, an article, joined the forum, or sent in a news tip; you guys are the biggest reason I do this (and because I enjoy it, of course!). Without you, I wouldn’t be where I am, and neither would NE. I think I speak for everyone that contributes to the site when I give you guys a major thank you. I really don’t know how many of you there are out there, but I’d send each and every one of you a personal thank you card if I could. I’m not sure what brought you to NE in the first place, but I am so thankful you’re here and sticking around! Hopefully you’ll stay for many, many years to come.

Firstly, let me quickly apologize for the useless 2 minutes of nothing at the end of the video. I have no idea how it got there, but I figured it wouldn’t be a huge issue for you guys.

Just so you all know, this is going to be a 2 part article. After you read it, I encourage you to leave as many hateful (or nice!) comments as you wish, telling me how wrong (or right!) I am. I’ll sculpt my next article, which will go up this Sunday, around your responses, and finish off any points I left bare in this one. Like before, there’s a textual summary past the break if you need to read up on anything! Enjoy!

Hidden gems of the Virtual Console

Posted 8 years ago by in Features | 11 Comments | 0 Likes

The Wii’s Virtual Console service now offers over 300 retro games available for download. Chances are that of these 300 games, there has to be at least one title you haven’t heard of before. Events like Nintendo’s regular Hanabi Festival events add a lot of obscure, Japanese titles to the Virtual Console’s catalog. Not all of these games are necessarily good, but here are some of the better Japanese imports, as well as some other games that you might have overlooked.

Before getting into the article this week, I want to mention a few quick things to everyone:

Firstly, thanks to all of you for your wonderful responses to last week’s WDYT article. With such a quantity and quality of them I’ll definitely go over the general consensus at the end of this article.

Next, I just want to let you know that I’ll for sure be doing more video features in the future. I can tell you guys definitely enjoyed not having to read so much, so hopefully I can do even longer videos in the future, with more original content!

Lastly, I apologize for not being able to do a video feature this week. I came into the weekend ill-prepared, and didn’t allot enough time to put one together. Next week, though, I plan on having another for you guys! Anyway, on with the good stuff…

Why I’ll never sell my N64

Posted 8 years ago by in Features | 27 Comments | 0 Likes

There’s something missing from gaming today. I’ve been feeling it for a while now, but I haven’t been able to put my finger on what it is exactly. It’s certainly nothing totally debilitating for the gaming experience or I wouldn’t keep buying games, and I definitely wouldn’t identify myself as a gamer, but there are still times that I feel a disconnect between myself and what I’m playing. I’m not really sure how to fix it, but the first step to recovery is acceptance, right?

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