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First Forbidden Magna details

Posted on February 12, 2014 by (@NE_Brian) in 3DS, News

The first details are in from Marvelous AQL’s just-revealed 3DS title, “Forbidden Magna”. You can find a roundup of information included in this week’s Famitsu below.

– Rune Factory producer Yoshifumi Hashimoto will be producing
– Rune Factory series director Masahide Miyata is also working on the game
– Ototsugu Konoe is handling character designer
– 3D graphics
– Visuals have a similar feel to the Harvest Moon and Rune Factory series’ 2D portraits used during conversations
– Lux: red-haired young man and protagonist of the game
– Lux lives on a remote island
– Runs an inn that has been around for a while but doesn’t seem to get too many customers
– After Lux goes to the crystal mines and finding a mysterious bracelet, things start to change
– Charlotte: first spirit of the game
– Charlotte has pink hair in twin tails to go with long ears; lively personality and gets along with everyone
– She uses a Greatsword called Tenimuho (Artless) as her weapon of choice
– Beatrice: silver-haired second spirit
– Beatrice is calm and has a clear mind
– Uses a bow-type, called “Stellar Bowgun”
– Diana: also a spirit
– Has purple hair and likes to keep it on a side ponytail
– Keeps her spear called “Kirin” with her at all times except when bathing
– When she’s on her own, she takes good care of her teddy bear
– “Inn part”: manage the inn with help of the spirits as a way to help get more customers
– Maid system included in the game in which players will be getting the spirits you befriend to help out around the inn while wearing maid outfits
– “ETR System”: increase your relationship with the spirits during inn parts and their combat abilities will increase
– Can also acquire special attacks through certain events
– In battles, you can choose which spirits to take with you
– While exploring, there will be crystals that can be used as an energy source for the spirits
– There will be different areas, including places that rain and farms, that serve as battlefields
– “CLT System” for battles (Connect Lead Time)
– This system is similar to that of Valkyria Chronicles
– Both allies and opponents will have their own turns, and both sides will be able to move around like an action game
– No grids
– 50% complete
– Team is developing with the mindset of trying to make it into a strategy RPG that feels as good as possible

Source 1, Source 2

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