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Forbidden Magna producer on the game’s origins

Posted on October 1, 2014 by (@NE_Brian) in 3DS, News

Wondering how Forbidden Manga came to be? Prior to Neverland’s closure, the studio was asked if they were interested in making another Rune Factory or moving on to something completely different. As we now know, the latter option was chosen.

Producer Yoshifumi Hashimoto told Siliconera the following about Forbidden Magna’s origins:

“It’s human nature that when you work on the same thing over and over, you want to branch out and do something different. We asked the Rune Factory team if they wanted to create another Rune Factory or if they wanted to branch out and create something else. They said they wanted to challenge themselves with something else and that was the beginning of Forbidden Magna.”

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