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Nintendo Everything Forums • View topic - [Interview] ‘A Hat in Time’ developer talks the decline of 3

[Interview] ‘A Hat in Time’ developer talks the decline of 3

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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby Austin » Fri Feb 08, 2013 11:59 pm

This is a blog post. To read the original post, please





NintendoEverything sits down with 'A Hat in Time' developer Mecha the Slag, pretending to spend a quiet evening sipping on tea, talking about where all of the awesome platforming games went-- and how he's going to unintentionally bring them back.



Author: Austin

Earlier this week I learned of a game.

I was scouring the internet for any sign of the dead 3D exploration platforming genre to no avail, and I turned to reddit to have a discussion on the topic, asking for any games people knew of that fit the bill. The response was pretty sizeable.

I was recommended games from Cave Story to Shadow Complex, Banjo Kazooie: Nuts and Bolts to Prince of Persia; none of these games quite scratched the itch I had though. There was always something "off" about them, either gameplay-wise or artistically. Perhaps they were too linear, or didn’t feature enough backtracking; maybe the atmosphere was closer to a Saturday morning cartoon than a charming game of the N64 era-- each one had some different "flaw". The point is that after ten hours, I figured that maybe the genre was dead, and I was looking for something that wasn't there. Apparently developers had simply abandoned the genre overnight, and now a former industry staple was nowhere to be found.

But why?
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby invader_quirk » Sat Feb 09, 2013 12:23 pm

I haven't missed this genre at all, but it's sad to see any genre die out... I guess.
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby Austin » Sat Feb 09, 2013 2:35 pm

I am flabbergasted you don't like this genre! No Banjo Kazooie or Mario 64 for you!?
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby KIDNINTENDO » Sat Feb 09, 2013 2:46 pm

I loved Mario 64 (best game of all time, my opinion) and I loved Wind Waker's art style and if the camera in this game works like Nintendo Land's motion controlled camera, then this might be the dream Gamecube game I have searched for so long, HD is an added bonus, along with Off-TV play (if it's going to the Wii U). I already voted up this game on Steam.
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Re: [Interview] ‘A Hat in Time’ developer talks the decline

Postby thomas » Sat Feb 09, 2013 4:05 pm

I can see Mario Universe reviving it, although with more hand-holding.
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby Austin » Sat Feb 09, 2013 4:18 pm

Be careful getting your expectations blown out of proportion. It would be hard to expect a Nintendo-level of polish from this game given it's just one guy making it, but if it's a good game in its own right and it performs well commercially, we can hope for an even better sequel!

That being said, it's always possible one guy can make a Nintendo-level game. It's just not LIKELY.
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby invader_quirk » Sat Feb 09, 2013 4:38 pm

Mario 64 is fantastic, but that genre's different (and still alive). Rare's 64 efforts, however, I think are beyond weak, especially DK64. I find them obnoxious and full of tedious busy work. I have generally thought of them as bad platformers, but apparently they have their own genre named after their greatest fault: Collectathons.

But at this point in my life, I am well aware that I'm just about THE only one who thinks that, and my point is not to rain on you guys' parade, so I'll just wander out now.
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Re: [Interview] ‘A Hat in Time’ developer talks the decline

Postby Patrick » Sat Feb 09, 2013 7:15 pm

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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[Interview] ‘A Hat in Time’ developer talks the decline of 3

Postby Austin » Sat Feb 09, 2013 7:19 pm

@invader_quirk: I'm not going to bother arguing whether you're right or wrong for not liking a genre-- to each their own of course-- but I will make the case that Super Mario 64 and Banjo Kazooie ARE part of the same genre. There's no more "tedious busywork" in Banjo Kazooie than Mario 64.

What do you think makes them so different?

@Patrick: You too!? Noooo. Alright I'll ask you the same question: What "killed" the genre? What aspects of the games made you dislike them?
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Re: [Interview] ‘A Hat in Time’ developer talks the decline

Postby Patrick » Sat Feb 09, 2013 11:28 pm

waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
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