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Ghostbusters dev says Wii is “arcade-y”

Posted on February 12, 2009 by (@NE_Brian) in News, Wii

“The Wii is not as powerful of a system as the PS3 and the 360,” Slepian said, of why they went with the cartoony graphics. “You can’t get away with the things you can do on the next-gen systems, so why bother? The Wii is more arcade-y, and I love how it looks. And [actor/writer] Dan Aykroyd loves how it looks.” – Todd Slepian, Ghostbusters Wii producer

I’m not entirely sure calling the Wii arcade-y is a bad thing. Though the Wii does have a number of hardcore games, I don’t think you can exactly call it a hardcore system. Calling the Wii arcade-y may be appropriate.

More details below:

– Makes use of Wiimote + nunchuck
– B button to fire Proton Pack – aim Wiimote at ghost until it is dazed, then wrangle it into the trap
– Commands pop up while wrangling
– Not like a quick time event
– Other equipment like PKE meter + power goggles mapped to d-pad – show hidden things such as collectibles, secret rooms, obstacles, ghosts
– Hints are in the game
– Total damange done and collectibles found used to determine rating at the end of a level
– In co-op mode, damange used to compare scores
– Has 7/8 missions, 3-5 levels each
– 8-10 hours long – players can replay levels
– Story similar to 360/PS3
– Level layout different, some different enemies + look/feel in Wii version
– No online functionality, could happen in a sequel

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