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GoldenEye 007 devs on toning down initial violence, how using Oddjob is cheating, game's huge success
MEL Magazine has a huge article up looking back on GoldenEye 007. Lead environment artist Karl Hilton, gameplay / engine programmer Mark Edmonds, and developer David Doak were brought in for the retrospective piece. The interview has a number of highlights, some of which we have below. There’s talk about toning down the violence with Nintendo being concerned about the...
Brian