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High Voltage confirms work on Conduit 3DS, in talks with SEGA for publishing

Posted on February 3, 2011 by (@NE_Brian) in 3DS, News

This information comes from High Voltage chief creative officer Eric Nofsinger…

“Now that we’re winding things down a lot of our resources are on pulling this technology over to 3DS. We are very much pulling over this engine and this technology on this new hardware. [The results are] very good. We’re still early. The resolution is definitely lower, but the screen real estate is smaller so it balances out. We’ve not had a lot of severe optimisation yet, but we’re going to be able to have something very close to this [Conduit 2] on the 3DS probably by GDC. We’ve got environments from this already up and running around. You can shoot, you can select different weapons and you can see enemies. It runs pretty darn well with full 3D and everything. I would guess that SEGA will be interested. I had a nice conversation just yesterday with their head of artist and repertoire. At DICE, the conference in Vegas that’s coming up, we’ll probably have some more chats. We’re very excited about that [3DS friend code] system and what we’re going to be be able to do on it. The work we’ve done with the Wii, we’re going to have a serious leg up. It’s quite different than developing for the DS and the DSi. Developers like us that have more of a console experience on GameCube and on Wii are going to be able to take advantage of the 3D better and they’re going to be able to do a little bit more with the hardware than people who are coming at it from the straight DS angle and used to doing more 2D, or very limited 3D, kinds of things. There’s nothing like it at all [on 3DS]. We can be a shining star on this.”

After all of those hints, it’s nice to finally receive a confirmation! Keep in mind, though, that this isn’t an actual retail project just yet. SEGA hasn’t approved of the title, but I’m sure they will eventually.

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