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Infernium announced for Switch, out very soon

Posted on March 15, 2018 by (@NE_Brian) in News, Switch eShop

Carlos Coronado has announced that his non-linear first-person survival game Infernium is coming to Switch. Expect it on the eShop “really, really soon”.

Infernium has enemies that you generally can’t kill or damage, meaning you’ll be chased quite a bit. You’ll need to make your way through 17 interconnected non-linear levels in a persistent world. New Game+ and multiple endings should keep the experience fresh. The game is also confirmed to run at 720p and 30 frames per second on Switch.

We have more details about Infernium below, along with a trailer.

Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough different. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus.

Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.

Features

– Accessibility Matters. When making Infernium accessibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
– A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
– Agony-inducing environments and challenges.
– 17 interconnected non-linear levels.
– 6 Easy to use, hard to master player skills to find and improve.
– Different enemy kinds. Each one will require a different strategy/skill to overcome.
– Persistent world. Every little change you make in Infernium will remain like that forever.
– Robust, deep, Photomode included.
– New Game + Mode.
– Multiple Endings.

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