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Interesting behind the scenes tidbits from GameSpy about the Nintendo Wi-Fi Connection

Posted on May 23, 2014 by (@NE_Brian) in DS, General Nintendo, News, Wii

During the latest episode of IGN’s Nintendo Voice Chat podcast, former GameSpy Technology general manager Todd Northcutt revealed some interesting behind the scenes tidbits about the Nintendo Wi-Fi Connection. As many of you know, the big N partnered with GameSpy back in the day for Wii and DS titles incorporating online play.

Here’s a summary of what was shared:

– Not getting a copy of Monster Hunter from Capcom and having the game go live in Japan and kill server capacity while not having anyone that spoke Japanese on staff

– Not being able to patch games so Smash on Wii was broken and Gamespy had to fix it all server side

– Meeting with 2 separate Nintendo teams at once and having them go off for 10 mins arguing against each other cause one side wanted one friend code per user/system and messaging and invites and such and the other didn’t all in Japanese while Gamespy Tech sat there seeing it unfold

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