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Japanese producers sound off on 3DS

Posted on July 14, 2010 by (@NE_Brian) in 3DS, News

Hideo Kojima

“I wear glasses, so I’m happy that 3D glasses are not needed. I directed the E3 demo. It was based off Metal Gear Solid 3 Snake Eater, but the backgrounds and character modeling were all redone in high polygon. It’s not finalized, but we’re thinking about CO-OPs and other things — elements fitting of a 3D and portable game machine.”

Suda 51

“I was able to feel the speed of video game history and also the feeling of ‘We’ve come this far.’ To express the game I want to make in a word, it’s ‘The Next Game.’ Nintendo 3DS is the arrival of ‘The Next Hardware.’ So, ‘The Next Game.'”

Hideki Kamiya

“Games with dynamic scale are okay too, but I personally would like to take a different approach from the large screen and make a 3D game where you can enjoy the feeling of existence of portable 3D.”

Toshihiro Nagoshi (Super Monkey Ball 3DS)

“If future portable game machines demand that both social aspects and immersion be satisfied for when you play multiplayer and single player for instance, 3DS firmly answers these with Wi-Fi and 3D. I’d like to make a variety of proposals.”

Nagoshi also said that he believes the 3DS is an expected “conclusion” from Nintendo, feeling that starting with the 3DS, the company has seemed to have pursued game hardware as toys.

Shu Takumi

“We’ve at last reached this point! As a creator, I feel that a new challenge (considering certain things for the first time like interface issues) has started. I’d like to show a mystery in a 3D space.”

Atsushi Inaba

“I experienced a strong jolt of the feeling ‘I want to make something.’ When I first saw Wii and DS at Nintendo’s home office, I was also excited. It’s the same feeling here, but the level is completely different this time. Since the start of the game industry, there’s never been a system that better fit the words ‘dream’ and ‘next generation.'”

Keiji Inafune

“Elements for selling games are concept, technology and marketing. Nintendo 3DS is a showcase of elements for selling hardware. While keeping the appeal of portable game machines as is, it offers high processing ability, improved controls, a more appealing design, goggle-free 3D technology, and a robust 3rd party title lineup.”

Takenobu Terada

– Believes that the true 3D contender has arrived
– Terada’s team looking at different approaches for the 3DS Super Robot Wars games
– Could make something like Super Robot Wars Neo with 3D visuals or traditional 2D battles with 3D effects and cut-ins
– Something completely different a possibility, too

Shinji Mikami

“I felt that I’d definitely like to work on 3DS. Ah, it’s time for dinner with Itagaki.”

Mikami also told Famitsu that he was surprised at how well the 3D works. Images have great depth to them and really feel 3D.

Tomonobu Itagaki

“Today, I have a meeting at a yakiniku place, but I think things will heat up with talk about 3DS.”

Unlike goggles-free television viewing, Itagaki feels it will work well with a portable.

Yoshinori Ono

“We’d like to put in some ideas that make effective use of the portability.”

Hiroyuki Kobayashi

“Our own Resident Evil was shown on the show floor and was well received, but when I saw Metal Gear, I felt the new potential of the 3DS. I’d like to make something.”

Kobayashi was also “extremely surprised” by Nintendo’s games, feeling that images come to life on the screen.

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