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Metroid Prime producer – next proper entry would probably be on NX, more ideas, wants numbered release

Posted on June 17, 2015 by (@NE_Brian) in News, Switch, Wii U

This information comes from Metroid Prime series producer Kensuke Tanabe…

“If we started for Wii U now, it would likely take three years or so. So it would likely now be on Nintendo’s NX console. It’s a long time but it would need to include a lot of content, which would take a lot of work on the development side.”

– Tanabe has plenty of ideas for the game
– This includes a focus on a single planet that has a time-shifting mechanic

“Instead of broadening it to more planets I would have one and would focus on the timeline, and being able to change that. That’s one interesting idea I have in mind… but I understand many people thought that [Echoes] was too difficult.”

Head past the break for more quotes, which may include Metroid Prime spoilers for some.

– Tanabe noted that two particular storylines wrapped up in Metroid Prime 3: Corruption would not be revisited

“The stories of Dark Samus and Phazon are done now.”

– The series would still focus on other Prime-series elements
– Tanabe also considered the cliffhanger tease at the end of Corruption wrapped up too
– The mysterious ship that tailed Samus at the end of the game is actually a character from Metroid Prime: Hunters, tying that spin-off into the main sub-series

“So it was Sylux, another hunter from Metroid Prime Hunters at the end of Metroid Prime 3. Personally I’d like to create a story centring around Sylux and Samus. We’ve done a story based on the Hunters, and this time around we’re doing a story on the Galactic Federation I would like to cross the two over in the future. And of course see a little more of Samus.”

– A future Metroid Prime game could be a numbered release

“Three ends the trilogy, but if I can I would like to continue with numbered games.”

On when such a game would be announced/what team…

“I’m the producer of the Metroid Prime series, and [Metroid series co-creator] Yoshio Sakamoto is the one in charge of Metroid itself. I’m not sure when he’s planning on making such an announcement so I can’t speak for him. I’m not thinking about anything like that [partnering with another studio] right now. We have nothing to announce on working with any specific team.”

On the GamePad being used for scanning enemies or items in a Metroid Prime game…

“It is a great idea, I agree. Truth be told, making HD games takes a lot of time and resources. I haven’t been able to collect a team or the resources to do it.”

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