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Miyamoto and Motokura on the cat suit in Super Mario 3D World, Peach’s role, more

Posted on October 24, 2013 by (@NE_Brian) in News, Podcast Stories, Wii U

Polygon has posted new interview bits with Shigeru Miyamoto and Kenta Motokura. You can find the roundup below.

Miyamoto on the cat suit…

“Everybody loves cats. We are proud of the Mario cat suit. The reason that we decided to incorporate the cat transformation is not just that it is cute, but when you incorporate 2D and 3D you need a certain element of freedom and we felt that the cat item could pull these elements together.”

“People think about the classic gameplay of Mario being about timing and jumping on things. But we started to think about it in slightly different way, that allows you to climb up walls.”

Miyamoto on taking elements from 2D Mario and putting it in a 3D world…

“We’ve taken the elements from 2D Mario games, where you understand what the goal is and there is a certain simplicity there and put that together with the ability to explore in a 3D world.”

Motokura on having people work together to reach goals…

“Every player is trying to reach a goal. We are looking for a sense of working together to reach that goal. People want to see their own results and they may get a little bit competitive as a result, but we are looking to facilitate a lot of different styles of gameplay whether it’s competitive or not.”

Miyamoto on the return of playable Peach…

“It has been a really long time since Peach was playable in a Mario game, and we’re really happy to have her back here.”

Motokura on Peach’s role in 3D World…

“Because this game is for a broad audience we try not to focus too much on individual storylines. But I am happy to say that because Peach is part of the adventure she has slightly different role. She is much more involved and active that she has been in the past, perhaps.”

Closing comments from Miyamoto…

“The charm of a 3D Mario world comes from the ability to live freely and do all the fun actions. Some people find those games too hard, they have difficulty with the orientation of themselves. And on the other side, while [2D] sideways strollers are fun, some of people have had enough of that which is why we are offering something that combines the best of the two.”

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