Miyamoto can see Retro developing multiple titles simultaneously, studio “is a very high priority” for new potential Metroid
Posted on September 20, 2013 by Brian(@NE_Brian) in General Nintendo, News, Podcast Stories
Shigeru Miyamoto sounded off on a number of topics in the latest issue of Official Nintendo Magazine, including one of Nintendo’s most important developers: Retro Studios.
Miyamoto first spoke generally about the company, noting that the team is “very capable” and has the ability to “design a lot of different types of games”. He now feels that Retro “has really come to a point at which it’s possible for it to have multiple lines running at the same time and having different projects in development.”
Miyamoto’s comments in full, as transcribed by Nintendo Insider:
“Retro is a very capable studio and can design a lot of different types of games and I know that because I produced Metroid Prime. But when it did Donkey Kong Country Returns on Wii, apparently it had a lot of fun making that title and from what I’ve heard it put in a request and said that it wanted to do a new Donkey Kong Country game on Wii U themselves.
“In particular the company built up quite a lot of knowhow in that specific style of gameplay and as a consequence felt that it could leverage that again in creating something new in that same style for Wii U.
“I think Retro has really come to a point at which it’s possible for it to have multiple lines running at the same time and having different projects in development. I totally think there are possibilities to see different projects from Retro in the future.”
When it comes to Retro Studios, there’s no question that fans would love to see the team return to the Metroid series after producing three outstanding Prime titles. Perhaps we’ll see this become a reality. After all, Miyamoto told ONM, “Retro is a very high priority in terms of the potential team that would be considered for working on a Metroid game.”
“Certainly the Metroid franchise is one that, when you talk about really bringing the world to life, we feel that Metroid and the characters established are really important for Nintendo. So important that they were included, obviously, in Nintendo Land.
“I definitely think it’s a franchise that we value and we certainly want to see what we can do with it in the future. And, obviously, Retro is a very high priority in terms of the potential team that would be considered for working on a Metroid game.”