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Miyamoto on the stutter in New Super Mario Bros. Wii’s multiplayer

Posted on November 25, 2009 by (@NE_Brian) in News, Wii

“We had a lot of debate about that. There were points in the project where there was no delay at all, but that wound up encouraging players to concentrate on themselves instead of the team. If there’s that little stutter, that makes everyone say to each other ‘Oh, nice, you screwed up!’, and that’s what I wanted to see.” – Shigeru Miyamoto

I’ve actually read/heard that the stutter can be a big problem in some instances and that it can lead to some undesired results while playing. What do you guys think?

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