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Modern Combat Blackout update out now (version 1.1.9)

Posted on May 10, 2019 by (@NE_Brian) in News, Switch eShop

Modern Combat Blackout has received its latest update. With version 1.1.9, the game has received an updated tutorial, weapon balancing, and more.

The full patch notes are as follows:

GENERAL

  • (Bots) are available for Online Multiplayer matches. To ensure full matches we have included (bots) to populate them while new players join in. Once a player joins, a (bot) will be removed.
  • New Tutorial! We have shortened the tutorial so newcomers are able to jump into Multiplayer as soon as possible. We still recommend playing through the Campaign since all experience counts toward level progress.
  • Thou shalt not kill… thyself. Players that self destruct three times in a row without getting a single kill will now be kicked from the game. Suicides no longer negatively affect overall TDM score.*

* To be available throughout the day.

WEAPON BALANCE

  • Overall rebalancing of the Kommander Class’ Shield stats and Severance weapon.
  • Bounty Hunter’s ERG 10 weapon and Morph’s RUIN have also received a rebalancing.

Laser Weapons

  • ERG 10
    • Reduced RPM from 120 to 90
    • Reduced Min Damage from 50 to 45
    • Reduced Max Damage from 100 to 93
    • Reduced Max Range from 100 50
    • Reduced Min Range from 35 to 15
    • Increased Slowdown Penalty from 20 to 25

Modular Weapons

  • RUIN [Prestige]
    • Reduced RPM from 300 to 203
    • Reduced Min Damage from 50 to 40
    • Reduced Max Range from 30 to 20 meters
    • Reduced Min Range from 20 to 15 meters

Light Tactical Guns

  • XSSG [Tier 3]
    • Reduced RPM from 198 to 138
    • Reduced Weapon Range from 100 to 20 meters
    • Reduced Max Range from 30 to 15 meters
    • Reduced Min Range from 15 to 10 meters
  • Severance [Tier 6]
    • Reduced RPM from 210 to 150
    • Reduced Accuracy from 50 to 36
    • Reduced Weapon Range from 30 to 20 meters
    • Reduced Max Range from 25 to 15 meters
    • Reduced Min Range from 18 to 10 meters

Shields

  • PK Link [Tier 1]
    • Reduced HP from 500 to 300
    • Reduced Explosive Armor from 20 to 15
  • L.E.X. 78 [Tier 2]
    • Reduced HP from 500 to 350
    • Reduced Regeneration Speed from 40 to 35 HP/s
    • Increased Explosive Armor from 10 to 20
  • M8-PALISADE [Tier 3]
    • Reduced HP from 600 to 300
    • Reduced Regeneration Speed from 30 to 25 HP/s
    • Reduced Explosive Armor from 20 to 10
  • RIOT-RD [Tier 4]
    • Reduced HP from 600 to 200
    • Reduced Regeneration Delay from 5 to 4 seconds
    • Reduced Explosive Armor from 20 to 15
  • Mobile KV [Tier 5]
    • Reduced HP from 700 to 400
    • Reduced Regeneration Delay from 5 to 4 seconds
    • Reduced Regeneration Speed from 40 to 20 HP/s
    • Reduced Explosive Armor from 10 to 5
  • M12-STOCKADE [Tier 6]
    • Reduced HP from 700 to 300
    • Reduced Regeneration Speed 40 to 25 HP/s
    • Reduced Explosive armor from 30 to 10
    • Increased Time to Reveal Enemies from 3 to 5 seconds
    • Reduced Cooldown from 20 to 15 seconds
  • Impact-21b [Tier 7]
    • Reduced HP from 700 to 350
    • Reduced Regeneration Speed from 50 to 35 HP/s
  • M15-BULWARK [Prestige]
    • Reduced HP from 700 to 350
    • Reduced regeneration Speed from 50 to 35 HP/s
    • Reduced Deploy Speed from 1.3 to 0.8 seconds
    • Reduced Slowdown Penalty from 2.8 to 1.5
    • Reduced Explosive Armor from 30 to 25
    • Increased Ricochet Chance from 10 to 30 % of Probability
  • S.P.I.K.E [Prestige]
    • Reduced HP from 800 to 400
    • Reduced Regeneration Speed from 50 to 40 HP/s
    • Reduced Explosive Armor from 30 to 25
    • Increased Shield Rush Damage from 30 to 45

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