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More Rabbids Go Home info

Posted on April 15, 2009 by (@NE_Brian) in News, Wii

– 6 hub worlds, 20 environments, over 50 missions
– roughly 100 different humans, all based on various stereotypes
– main enemies are the Verminators and Vermi-dogs
– Verminators set traps to catch Rabbids, but they are actually scared of Rabbids
– levels hide various collectibles
– collect target items for new abilities: use a hospital patient’s oxygen bed to float
– new game mechanics added in roughly every 20 minutes
– target items can help you progress in other environments
– chase, battle, time attack, boss missions
– 15 hours of gameplay
– cutscenes explain missions
– crazy music and slapstick comedy…and fart jokes
– each mission ends with you flushing your goodies down a toilet
– multiplayer, but details not yet revealed
– locations: Airport, Builders’ Yard, Graveyard, Museum, Office, Pile, Supermarket (may be more)
– games of inspiration: Mario Kart and Super Mario Galaxy
– motion-control for opening doors and other context-sensitive events
– took almost a year to decide what direction to go with the game

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