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NBA 2K19 update out now (version 1.05)

Posted on December 17, 2018 by (@NE_Brian) in News, Switch

NBA 2K19 has been updated on Switch again. Version 1.05 is now live, including several Switch-specific fixes.

The full patch notes are as follows:

General

– In Play Now Online, the opponent’s uniform will now be displayed in the pre-game settings (to minimize uniform conflicts in games).

– If two users pick the same color uniform for a Play Now Online game, the last user to select their uniform will have their uniform automatically changed to one of another color during loading.

Gameplay

– Improved logic and visuals of “pulling the chair” in the post.

MyCAREER

– Fixed a case where certain stat combo performance incentives (e.g. 25 points and 12 rebounds) were not consistently rewarding the user with the correct amount of VC.

– (Switch) Players will no longer appear without uniforms when they play a game in which the Ring Ceremony took place.

Neighborhood

– Fixed an issue where headphones would be removed when entering Ante-Up or using the Subway.

– Users are now able to see other players’ headphones when viewing them in the Neighborhood.

– End-of-game improvements to the Dodgeball experience.

– Improved lighting quality inside the new Ante-Up daily spin room.

– The VC amount should now always properly appear above the court when in the Ante-Up courts.

– When playing a crew game, all users will properly appear in their crews uniform (i.e. will not appear as a mascot).

– Fixed a disconnect issue that users were reporting during the Court Conquerors events.

– (Switch) Fixed an issue where areas of the walls would lack collision in the new Ante-Up prize wheel room.  Make sure to visit location daily to get in your free spins for prizes!

Pro-Am

– Users will no longer be required to finish out games against all AI players when the opposing team forfeits by leaving the game.

MyTEAM

– Added the ability for users to view what Moments cards are currently available in Heat Check and League Moments packs (press ‘Y’/Triangle button when viewing those packs in the Pack Market).

– Cards will now visually show their new, upgraded gem levels when a Duo boost bumps them up over a threshold.

– Addressed a pause glitch that allowed some users to pause a Triple Threat Online game indefinitely.

– Fixed an issue where the proper Heat Check attribute/overall rating boosts would not display upon visiting the Lineups menu.

– Head-to-Head game types (Play With Friends, Unlimited) should now use default free throw difficulty settings rather than the global settings of one of the users involved in the game.

MyGM/MyLEAGUE

– Improved server stability and performance in MyLEAGUEOnline.

– Gameplay-related Rule Changes (voted on in the offseason League Meetings) should now properly take effect during head-to-head games in MyLEAGUE Online.

– Fixed a hang that some users would see down the line after previously importing a player’s appearance using Player DNA.  If you previously encountered this issue, your save should now be retroactively corrected.

Many other small bug fixes and adjustments were also made, game-wide.

Thanks to CEOofGreatness for the tip.

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