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Nintendo mobile revenue rose 6% to $85 million in Q1 2019, third-best quarter ever

Posted on April 5, 2019 by (@NE_Brian) in Mobile, News

Sensor Tower has a new report on Nintendo’s mobile earnings. Interestingly, Q1 2019 was the company’s third-best quarter of mobile gaming revenue ever.

Here’s a breakdown of the finer points:

– Nintendo’s mobile games grossed roughly $85 million worldwide last quarter
– This is up 6 percent year-over-year from $80 million in Q1 2018
– Only behind 4Q18 and 1Q17 at $112.3 million and $106.6 million respectively
– Fire Emblem Heroes was the top performer
– The game brought in an estimated $46.6 million of player spending globally
– This was off 30 percent from Q1 2018 when the title grossed approximately $66.2 million worldwide
– Quarter-over-quarter growth for the title was positive at 5 percent up from $44.3 million in 4Q18
– Despite posting a Q/Q decline in revenue of 55 percent from 4Q18, bringing in $23.4 million compared to $52.5 million the previous quarter, the presence of Dragalia Lost prevented the company from ending Q1 down 23 percent from 1Q18
– Dragalia Lost underperformed in its second full quarter of availability, despite launching in additional markets
– Q1 saw a resurgence in spending by Animal Crossing: Pocket Camp players
– Gross revenue for the title last quarter topped $12.9 million worldwide
– That’s a Y/Y increase of 30 percent from $9.9 million in 1Q18
– Super Mario Run accounted for just 3 percent of the company’s smartphone and tablet revenue last quarter
– The game grossed an estimated $2.3 million
– This was 41 percent less than the $3.9 million players spent in the title during 1Q18
– Super Mario Run’s Q/Q growth, however, was plus 15 percent

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