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Killing not your sort of thing? No worries. Watch_Dogs allows players to tackle almost all missions through stealth rather than weapons.

Senior director Dominic Guay, in an interview with Polygon, noted that roughly “95 percent of missions you can completely stealth through, or flee or chase without having to shoot”. Very few missions require players to kill others, Guay confirmed.

He said:

“About 95 percent of missions you can completely stealth through, or flee or chase without having to shoot. So it’s really player choice-driven. There are a very few, very limited amount of missions that will force you to kill people.”

Source

Two Tribes wants to know which Wii U indie titles you own. Specifically, the studio is interested in finding out how many system owners have purchased Mighty Switch Force!, Runner2, Toki Tori 2, Trine 2: Director’s Cut, Giana Sisters: Twisted Dreams, and Spin the Bottle: Bumpie’s Party.

Why, you ask? Well, with the information Two Tribes receives, the company could get involved with “something potentially special”.


What does this mean? Your guess is as good as mine!

Source

NC81997

Nintendo’s “Wii Remote Rapid Charging Cradle and Rechargeable Battery” set is now available on the company’s online store.

The battery provides approximately 13 hours of play time. Charging takes about 90 minutes.

You’ll receive a Wii Remote Rapid Charging Cradle, Wii Remote Rechargeable Battery Pack with integrated Battery Cover, Wii Remote Jacket, Wii Remote Wrist Strap, and A/C Adapter with your purchase. Pricing is set at $39.99. Note that a Wii Remote is not included.

It didn’t take Nintendo very long at all to develop The Legend of Zelda: The Wind Waker HD. Series producer Eiji Aonuma revealed in a 4Gamer interview that it took just six months to create, give or take.

Aonuma also pointed out that he “thought it would be a waste to for this to simply be a test of the hardware,” which is one explanation as to how the Wii U release came to be. Wind Waker’s look, as well as other Zelda art styles, had been tested in HD.

Aonuma’s comments in full:


This is perhaps the only third party game that has been as highly requested as several first party Nintendo titles, and now– courtesy of Jack– we can finally do it! Hopefully we didn’t screw up the one episode you really wanted to watch if you’re a Sonic Adventure 2: Battle fan.

Nintendo has published the first three Inazuma Eleven games in Europe. However, none of the series’ games have yet to arrive in North America.

Pocket Gamer recently asked Level-5 CEO Akihiro Hino about the possibility of a US launch. Hino explained that if fans in the states show their support, “I’d love to respond to that and make preparations for their release.”

He said:

“If more people in the US start saying that they want to play the games then I’d love to respond to that and make preparations for their release.”

Source

zelda_wind_waker_hd_nintendo_site

Nintendo’s main North American website has received an overhaul for the release of Zelda: Wind Waker HD. The entire page carries a design featuring the Wii U release – you can check it out here.

Thanks to Tytygh for the tip.


Prior to Contra 4, WayForward made a demo for what the studio felt Silent Hill should be like on the DS. It never really got too far, but it’s still neat to look at!

Screen Shot 2013-10-04 at 11.41.56 PM


Because nothing spices up a relationship like a little bit of adventuring.


System: Nintendo 3DS
Release Date: October 1st, 2013 (NE), Q1 2014 (EU)
Developer: Neverland Co.
Publisher: XSEED Games (NA), Marvelous AQL (EU)


Author: Austin

There’s an implicit warning to the player the moment they start up Rune Factory 4, and it goes something like this:

“I really hope you like anime.”

Yes, the first thing you’ll lay eyes upon after clicking the game’s icon on the 3DS’ home menu is a fully animated music video where anime-styled characters are introduced and a Japanese woman sings a wonderfully cliché (in a good way, I might argue) tune in the background. If you had seen the video without any context, you may as well have assumed it was the theme song to a TV show or the title sequence of a film– and depending on who you are, that might be a joyous setting of stage for a game. Regardless, this opening is actually a very serviceable measuring stick for whether or not Rune Factory 4 will tickle your fancy.

Beyond that outer aesthetic layer, though, there’s a lot to Rune Factory 4: Players will be asked to tend crops, foster relationships (both romantic and platonic), tackle dungeons, learn to cook, forge items, take up chemistry– the list of activities, superficially, is extremely long. Quantity does not equate to quality though, and in the case of Rune Factory 4, the quality does prove somewhat unstable.


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