– Take on role of Asbel Lhant
– Asbel is 18, comes from Lhant territory (Windol Country)
– Features Style Shift Linear Motion Battle System
– Battle system allows characters to possess more than one fighting style
– Skills can be set to A and B buttons
– Can sidestep in 360 angle around enemy/other maneuvers
– Can play with Classic Controller Pro
– Production I.G. working on animated scenes
2 1 WII FIT NINTENDO NINTENDO NINTENDO
1 2 RESIDENT EVIL 5 CAPCOM CAPCOM CAPCOM
6 3 FIFA 09 EA CANADA EA SPORTS ELECTRONIC ARTS
11 4 WHEELMAN MIDWAY STUDIOS NEWCASTLE MIDWAY UBISOFT
7 5 CALL OF DUTY: WORLD AT WAR TREYARCH ACTIVISION ACTIVISION BLIZZARD
3 6 STREET FIGHTER IV CAPCOM CAPCOM CAPCOM
4 7 PROFESSOR LAYTON AND THE CURIOUS VILLAGE LEVEL 5 NINTENDO NINTENDO
9 8 CALL OF DUTY 4: MODERN WARFARE INFINITY WARD ACTIVISION ACTIVISION BLIZZARD
16 9 MARIO & SONIC AT THE OLYMPIC GAMES SEGA SEGA SEGA
8 10 GRAND THEFT AUTO: CHINATOWN WARS ROCKSTAR LEEDS ROCKSTAR TAKE 2
Ubisoft supports the Nintendo DSi with My Cooking Coach
Posted 10 years ago by Brian in DS, News | 0 comments
LONDON, UK – 06 APRIL 2009 – Today, Ubisoft announced the launch of its first game created specifically for the new Nintendo DSi™: My Cooking Coach. Already a worldwide leader on Nintendo DSTM, Ubisoft is one of the first independent developers to launch a game created to take advantage of the new functionality of the Nintendo DSi. My Cooking Coach is an easy-to-use, fun game for anybody who wants to eat balanced and fresh healthy meals.
With more than 240 recipes created by a culinary school and in collaboration with a renowned nutritionist, My Cooking Coach offers player tips and tricks to create healthy and delicious meals that will delight friends and family. My Cooking Coach is available on Nintendo DS™ as well as Nintendo DSi, in June 2009.
SEGA not talking about Mario & Sonic outside of Olympic Games genre
Posted 10 years ago by Brian in General Nintendo, News | 4 Comments
“Currently the plan is purely Olympic Games, and it would be wrong of me to speculate about whether there is going to be Mario & Sonic, this, that, or the other.” – Sean Ratcliffe, vice president of marketing at Sega of America
I know a lot of you guys would love to see Mario & Sonic team up in something other than the Olympics. Is there any particular genre any of you would like to see the two take part in together?
Reggie has a surprise – next episode to feature Punch-Out!! secret
Posted 10 years ago by Brian in News, Wii | 0 comments
Looks like the next episode of GameTrailers TV is one to look out for. Geoff Keighley, posting on his Twitter account a few days ago, said that Nintendo of America President Reggie Fils-Aime “brought a surprise with him” when the two met.
“Tune in on April 9th to find out [which game was played with Reggie]…Reggie brought a surprise with him…Working hard on next week’s GTTV from GDC….you guys are really going to dig my interview with Reggie. He brings along a surprise!”
A press release issued today confirms that an announcement of sorts will be made about Punch-Out!! in addition to a new trailer. Press release below:
SANTA MONICA, Calif. – April 6, 2009 – Starting Thursday, April 9th, “GameTrailers TV with Geoff Keighley” (GTTV) will deliver weekly exclusive gaming content one day earlier with a new timeslot. Now premiering every Thursday night at 12:30 AM, GTTV continues to deliver the biggest world exclusive game reveals and hard-hitting interviews. Sticking with the previous schedule, the show will continue to re-air on Friday nights in its existing timeslot, allowing GTTV to broaden its reach and impact across two nights of programming.
Coming straight to viewers from the 2009 Game Developers Conference (GDC) in San Francisco, viewers will get a first-look at BioShock 2’s Big Sister in action when GTTV premieres the first gameplay footage of 2K Games’ and 2K Marin’s BioShock 2. In addition, Nintendo of America President, Reggie Fils-Aime, joins Keighley for a special announcement on Nintendo’s Punch-Out!! followed by a never-before-seen trailer. The new episode also features Guerilla Games’ managing director Hermen Hulst revealing exclusive new footage of Killzone 2. Finally, legendary game designer Peter Molyneux hints at the new Fable II content for the Xbox 360 and debuts exclusive new artwork from the forthcoming downloadable content.
Gripping, Gyrating Ball Puzzler That Tests the Old Grey Matter played with either the Wii Remote or Wii Balance Board Now Available on WiiWare
PARIS, FRANCE – April 6, 2009 – DK Games an independent premier video game developer, announced announced that Equilibrio a new mesmerizing and gripping, gyrating ball puzzle solving and manipulation game is now available throughout the Americas on WiiWare™.
Set in a colorful world, the challenge may look simple but Equilibrio tests not only your reflexes but the old gray matter. The basic concept of getting your ball to the exit pod to finish the level is turned upside down, as you use your Wii Remote™ or Wii Balance Board™, to rotate the play area varying degrees in either direction. Players skillfully move the spinning ball through corridors, along ledges that are fraught with dangers to complete levels. Move the ball too fast and it can shatter, leaving you to pick up the pieces and restart the level. Go too slow and the ‘equilibrio’ of the ball will not be powerful enough to spring to the desired spot.
BlastWorks Reworks Classic Shooter Formula Exclusively On Nintendo Wii (Europe)
Posted 10 years ago by Brian in News, Wii | 0 comments
First ever “sticky” shooter, BlastWorks: Build, Trade, Destroy out now
Monday 6th April/… Eidos Interactive confirmed today that Majesco Entertainment’s insane shoot-’em-up, BlastWorks: Build, Trade, Destroy is available now in the UK for Nintendo Wii. The game is developed by Budcat Creations and comes to these shores on the back of a mass of critical acclaim from leading US media outlets.
A frenetic geometric shoot-em-up battle exclusively for Nintendo Wii, BlastWorks: Build, Trade, Destroy pits players against a succession of enemies whose destroyed parts can be used to bolster your own ship’s firepower. In short, the more enemies you destroy the bigger and stronger your ship becomes to take on more challenging enemies. The retro geometric graphic style lends this classic style 2D shooter a unique look.
EQUILIBRIO – 122 blocks
Uncharted Waters: New Horizons – 30 blocks
Silent Hill: Shattered Memories officially announced – and it’s not a Wii exclusive
Posted 10 years ago by Brian in News, Wii | 3 Comments
The roots of evil revealed in Silent Hill®: Shattered Memories
Konami reinvents its first Silent Hill classic, as Shattered Memories arrives to scare on Wii, PSP and PlayStation 2
Konami Digital Entertainment GmbH is to bring its terrifying Silent Hill series to Wii™ as Silent Hill: Shattered Memories heads to the Nintendo system for the first time in Autumn. The game, a clever reimagining of the now out of print first Silent Hill title, will also be released for PSP® (PlayStation®Portable) and PlayStation®2 at the same time.
While the game shares its twisting plot with the original PlayStation game, Silent Hill: Shattered Memories takes a different path in many, many ways. Characters can be approached but will offer different responses and be found in different places, while new clues and gameplay paths can be followed. The title follows Harry Mason, as he attempts to unravel the mystery of his missing daughter, Cheryl. A broken man, Mason’s investigations lead him to the mist-shrouded, snowy streets of Silent Hill: a malevolent town where the shadows play host to a wealth of evil, misshapen creatures.
Designed to make full use of the Wii’s unique controllers, Silent Hill: Shattered Memories uses the Wii Remote™ as a torch and cell phone as Mason looks for clues. The torch is vital for scouring the darkened, abandoned buildings of Silent Hill, while the phone acts as a secondary user interface, allowing the player to access maps via its GPS capabilities and take pictures of interesting elements. Likewise, the Wii Remote also can be used to pick up, examine and manipulate items to solve puzzles along the journey. Such technology was not available when the original Silent Hill was released in 1999, and its inclusion showcases Konami’s determination to enhance the playing experience with new, available technology.