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Here’s something unexpected: Phoenix Wright: Ace Attorney – Dual Destinies will be an M-rated game. Believe it.

New gameplay videos released by Capcom today confirm the news. In Europe, Dual Destinies will carry an age 16 rating.

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Ubisoft is including 40 levels from Rayman Origins in the upcoming Rayman Legends, including a few Tricky Treasure runs. You’ll be able to access them right away, and they aren’t required to complete the game. All of the levels have received a graphical facelift in order to match Legends’ style.

Ubisoft has also shared details on the “Kung Foot” mini-game, a soccer-themed event that supports up to five players on Wii U. Here’s a quick overview:

– Control any of the available Rayman characters
– Jump, kick, punch, block a bouncing soccer ball
– Need to get the ball in the opposing goal
– Kung Foot is pitched as a funny, aimless party game for friends too tired for anything serious
– Was originally made just for the office

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This week’s Japanese eShop update is as follows:

3DS

Downloadable Titles
Zombie School 2 – 500 yen
Mario & Luigi RPG 4: Dream Adventure (Dream Team, retail title) – 4,800 yen
Danb?ru Senki W Ch? Custom (retail title) – 4,000 yen
Oshare Hamster to Kurasou issho ni Odekake (retail title) – 4,500 yen
Poppe-chan Tsukute! Asonde! Puni Puni Town! DEMO – FREE
Doki Doki Purikura Narikiri Life DEMO – FREE

Virtual Console
Mach Rider (Famicom) – 500 yen
Nuts and Milk (Famicom) – 500 yen

Wii U

Downloadable Titles
Sniper Elite V2 (retail title) – 5,460 yen

Virtual Console
Donkey Kong Jr. (Famicom) – 500 yen (from 7/15)

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Michel Ancel was one of a few Rayman Legends staffers that seemed to be quite upset with Ubisoft’s decision to delay the game. Ancel was depicted in a photo where he – and other employees – held a banner stating: “Release Rayman. Support Ubisoft Montpellier.”

Learning about Rayman Legends’ delay was initially “very brutal”, Ancel has said. But the protest only came about due to a “misunderstanding”.

Ancel told VideoGamer:

“As artists, we don’t have the control of everything. Of course, as creators we are a bit selfish. When we heard about the delay we were like, ‘No! We want our game to be released, to let people play the game’.”

“It was a misunderstanding because when we heard about [the delay] it was very brutal. Just suddenly this happened, but after talking more and more we understood better the things behind the decision.”

“The mix between the boss – the one that [makes] decisions – and us, the connection must be there. They could have decided to not put more money in the game, because it costs a lot to have a full team for six more months. But I think they believe in the franchise and somehow they believe in what we are doing.”

“A team is a bit like an engine. It takes time to accelerate, and the power of the team is the best at the end of the game. So if you keep the same team with the same power and you add content, it’s not like adding a few small levels, it’s like adding big things, like the bosses, the invasions, the football and all these things.”

Rayman Legends’ lead game designer Emile Morel also chimed in, stating:

“I think in the end, I wouldn’t say I’m happy about the delay but I feel better now because I know that the game is going to touch more people, more people are going to be able to play it. I think [Ubisoft’s decision to port] the game was because they believed in the game, actually. Because they knew it was a great game, so it was giving us another chance.”

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Michel Ancel has been heading up the Rayman franchise for a very, very long time. But in the future, he may consider stepping back.

Ancel told VideoGamer:

“I’ve made the Rayman world so that we do things that the fans would make us want to do. We are led by the fans and we try to have a world where it’s not about realism. If it’s a funny idea, let’s do it. I don’t say I want to work on Rayman forever, but now it’s on a good way to continue by itself.”

“It’s fun to move from a more realistic and constrained world to [Rayman’s] kind of world. Both are interesting. Working within the constraints [is] also very interesting because it’s creating something new. So I like the idea of moving from different types of games.”

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Polygon has published a preview for Regular Show: Mordecai and Rigby in 8-Bit Land, which is filled with new details. Check out the summary below for a fresh batch of information.

– Side-scrolling shoot-em up
– Platforming elements
– Top-down exploration
– Dev team working closely with Regular Show creator J. G. Quintel
– Game pays homage to the u-bit era through its music, items, and design
– All of the game’s sounds are made from emulated old Nintendo consoles
– Collect “gold tapes” to purchase games and mullets
– Design merges three popular formats from the 8-bit era)
– Switch between Mordecai and Rigby at any time
– Mordecai can double jump
– Rigby is shorter and fits into nooks and crannies
– “The game has three modes that are intertwined, and players will be able to switch between them to complete levels. So the platforming mode is Mario-like and you can hop on enemies. It’s very familiar. Then there’s side-scrolling shooting, and also top-down shooting like in Fester’s Quest.” – director Jeff Luke
– Switch between the two characters throughout the levels
– Switch between modes as well
– Ex: In one level, Mordecai enters a space-like area, which allows him to transform into a spaceship and play the game as a side-scrolling shoot-em up; upon venturing into an area that was too narrow for him, switch to Rigby, who then played the game in a top-down mode that allowed him to access areas that would have been too high for him to jump

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