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Super Ubi Land is in the works for a few different platforms such as the Wii U eShop. While it isn’t planned to hit the 3DS or PlayStation Vita, developer Notion Games “would love” to make that happen.

The one stumbling block is a lack of staffers. Currently, Notion Games’ Andrew Augustin doesn’t foresee a portable version happening due to a lack of resources.

According to Augustin:

“I would love to have Super Ubi Land on handheld devices like the Nintendo 3DS and Playstation Vita. I don’t have plans to bring them over because I haven’t found anyone to help port to those consoles. I really would like to find a programmer in the Austin, Texas area to help Notion Games and be a part of the team so we could bring our games to as many platforms as possible.”

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Atlus recently said that it cut down on Devil Summoners: Soul Hackers’ voicework “just a bit”. The publisher has since clarified that statement.

Almost all of the original voices have been recorded in English. The only exception pertains to map NPCs. Writing on the company’s official forums, Atlus noted that the decision was made to save time and costs.

“The voicework that was cut was the map NPCs. The reason we cut that was because the JP version used one voice for every type of person: every man had the same voice, every woman had the same voice. It was pretty ridiculous, since these are definitely not the same person. To save time (and, yes, costs for studio work and actors), and to improve the work as a whole, we took out that bit.”

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Ubisoft Reflections is best known for its work on the Driver games. It is also assisting Ubisoft Montreal with Watch Dogs. Aside from the upcoming open-world title, Reflections is developing a number of unannounced projects.

Unfortunately, Ubisoft hasn’t specified what these games actually are. The news was shared as part of an announcement confirming Pauline Jacquey as the subsidiary’s new managing director.

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Runner2 is an absolutely lovely game. We suggest that you grab it from the Wii U eShop when you have the chance. There is just one problem with Runner 2’s release: lock-up issues.

Numerous users have noted that Runner2 causes the Wii U to freeze and lock-up when exiting the game. This doesn’t appear to be isolated, unfortunately.

Thanks to Jake for the tip.

Game & Wario footage

Posted 11 years ago by in Videos, Wii U | 0 comments

Capcom is working on an update for Monster Hunter 3 Ultimate on Wii U that will launch in April. It’ll bring about off-TV play as well as cross-region play. The latter feature will allow players in North America and Europe to participate in online battles together.

Monster Hunter 3 Ultimate launches on Wii U and 3DS next month. The game will be available in North America on March 19 and Europe on March 22.

The official announcement regarding off-TV play and cross-region online play is posted below.


Following in the footsteps of Skylanders, Disney and PDP have unveiled the very first figurines for their upcoming NFC-based game Disney Infinity, shown above. There are four figures displayed (two from Monsters Inc., two from Cars) and a showcasing stand for them, but PDP says the stand will be able to house multiple toys, the power discs (to get them into the game) and other accessories as well.

Via MCVUK

Castlevania: Lords of Shadow 2 producer David Cox has once again commented on why the Wii U won’t be receiving his game.

As Cox told Eurogamer, developer MercurySteam simply doesn’t possess enough resources. The team would need to tack on another 20 staffers just to make a Wii U port possible.

Cox explained:

“The reason why we are developing it on PC, PlayStation 3 and Xbox 360 is simply because that’s the amount of people we got. If we want to do a Wii U conversion, that’s another 20 people. We just don’t have the resources or the budget to do it. It’s not to say we wouldn’t do it, it’s to say at this point we don’t want to lose focus on what we’re doing. We’ve got a certain way down the line, and it would be a distraction to have to do a port to another system at this point.”

Cox won’t rule out Lords of Shadow 2 for Wii U completely. It could happen in the future, but fans shouldn’t hold their breath for the time being.

“Game development is about managing resources. You say to yourself, can I take on another 20 people? It’s just a nightmare to manage at this point. That’s the only reason why we’re not doing any other formats. Also, the MercurySteam office is at breaking point right now. It’s rammed. They bought the office for 60 people, and there are 110 now. People are sitting on each other’s laps almost. It’s all these kind of logistical issues about the development.”

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