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Although the 3DS Circle Pad attachment initially received negative backlash, fans are starting to warm up to the idea. We’ve also learned that quite a number of high-profile games will take advantage of the new add-on, including Monster Hunter Tri G and Kingdom Hearts 3D. And, just a couple of days ago, Activision provided some positive commentary about the peripheral.

Gaijin Games, however, is completely against the accessory. Alex Neuse said in a recent interview that he believes “it’s total crap” and feels “frustrated as a consumer.”

I think it’s total crap. I’m very frustrated as a consumer. It seems obvious to me that it’s only a matter of time until Nintendo releases a new 3DS with a second Circle Pad on it, and then what am I going to do? I’m going to give them more of my money. Like I always do.

Also, as a developer, it’s a bummer whenever first parties come out with something like this. Whether it’s the Expansion Slide Pad, Wii Motion Plus, PlayStation Move, or Kinect, developers have a hard decision to make about whether they want to support the new features of the hardware.

From one perspective, new hardware is very exciting, but from another perspective, it’s very risky; because if your game requires it, that means that you’re forcing the player to have that hardware. And not all consumers will have bought the new device.

It’s just a bummer all around, in my opinion.

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– Time three types of touch input to classic Final Fantasy music
– Touch screen used for stylus-based commands
– Information on the top screen
– Red icon: tap
– Yellow icon: swipe in a specific direction
– Green icon: press and hold
– Three modes: Battle Music, Field Music and Event Music
– Three difficulty levels
– Select a party of chibi Final Fantasy characters
– These characters will embark on your “missions”
– Characters can level up
– Battle music: battle against a familiar enemy from the Final Fantasy franchise
– One enemy you’ll battle is Ultros
– Red/yellow/green timing cues will pan across the screen in four horizontal rows, somewhat similar to a flipped Guitar Hero
– Time correctly to attack
– Misses will cause you damage and you’ll eventually lose the battle
– Field Music: One of your characters will walk along a 2D setting (can change based on the mission)
– One row for this mode instead of four
– Green/hold cues can now appear in waves
– Your character will trade off with a friend if you perform well
– Hero will trip and fall often if you time the taps poorly
– Event Music: CG cutscene montage from Final Fantasy games
– Musical commands appear along a line that meanders all across the movie as it plays
– Longer cutscenes if you play well
– Limited bonus section for each round
– If you do well, you’ll get a reward (summon a powerful creature/spirit in Battle, turn into a Chocobo and start running faster in Field)
– Skill is measured in points once a mission ends
– Comprehensive grades and summary chart containing stats

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RedLynx’s platform racer out now on the Wii Shop Channel

September 15, 2011 (Helsinki, Finland) — RedLynx (redlynx.com) has released its eagerly-awaited platform racer MotoHeroz for Nintendo’s WiiWare™ service today. The game is available right now in Europe and the Americas for 1500 Wii Points™.

“There’s no day like a launch day,” said Antti Ilvessuo, Creative Director of RedLynx. “It’s a culmination of lots of hard work and effort. It’s the day we finally deliver MotoHeroz to gamers and find out what they think about the game .”

Super Mario 3D Land details

Posted 12 years ago by in 3DS, News | 0 comments

World 1-2

– Borrows familiar inspirations from the original Super Mario Bros
– Starts off in the brick-lined depths of the Mushroom Kingdom
– Variation of the SMB underground theme plays

World 1-3

– Takes place high above ground
– Tanooki suit is in this level
– Stand on a special green tile near the beginning to transition to a first-person view
– Manipulate this view with the gyro controls or analog slider
– Zoom in and out with the shoulder buttons to find special items and scan challenges ahead

World 1-4

– Side-scrolling stage
– You have full control in this level
– Platform you stand on controls the progression and direction
– Set on one button to go back, step on the other to go forward
– Super Mario Bros 3 Athletic theme is the music that plays

First castle stage

– Lava, spinning columns of fire, and enemies to avoid
– Fight Bowser at the end of the level
– Hit a switch to defeat him

General

– Only one way to go
– Secrets to find
– Three hidden coins in each stage

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