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Fan Favorite Resident Evil® Characters, Re-mastered Stages, and Co-Op Gameplay Deliver Intense Mercenaries Action on Handheld Platform

SAN MATEO, Calif. — June 28, 2011 — Capcom®, a leading worldwide developer and publisher of video games, today announced the release of Resident Evil ® : The Mercenaries 3D for the Nintendo 3DS™.Utilizing eight playable characters from Resident Evil® history, it’s a race against the clock as players work to defeat as many enemies as possible before their time runs out. Resident Evil: The Mercenaries 3D features 30 stages with memorable locations, enemies and bosses from Resident Evil®4 and Resident Evil®5. The game is available both as a solo experience or gamers across the world can team up and enjoy two-player co-op via network play. As an added bonus, a demo of the upcoming Resident Evil® Revelations is also included with the game.

Playable characters Chris Redfield, Krauser, Hunk, Jill Valentine, Albert Wesker, Barry Burton, and Rebecca Chambers are joined by Claire Redfield, making her debut in a Mercenaries game. These favorite characters from Resident Evil past and present face terrifying enemies such as the Executioner and Popo Karimu, along with legions of scythe-wielding cultists and infected Majini as they fight to stay alive. Taking full advantage of the Nintendo 3DS system, all characters and levels have been beautifully transformed into stunning 3D. The Nintendo 3DS touch screen functionality allows players to switch weapons on the fly while freeing up buttons for players to walk and shoot simultaneously, a first for the Resident Evil franchise.

Nintendo was nominated in a few categories, though Skyward Sword was the only game that came out as a winner under the “Best Motion Simulation Game”. If you’re wondering what other nominations the Big N received, head on over to this link. You can also find the full list of winners on our sister site.

Best Motion Simulation Game
The Legend of Zelda: Skyward Sword
(Nintendo EAD/Nintendo for Wii)

Dance Video Game Brings The Black Eyed Peas®’ Music, Moves and Style to Microsoft Kinect™ and Wii™

Paris, France –June 27, 2011 – Today, Ubisoft® announced the development of The Black Eyed Peas® Experience video game, the second game in the multi-million selling ‘Experience’ franchise. The new dance game will feature fun dance moves as well as hit songs from The Black Eyed Peas® multi-platinum selling catalog. It will be released on the Kinect™ for Microsoft Xbox 360® entertainment system and Wii™ system by Nintendo.

“The Black Eyed Peas® are the perfect artists to headline our next Experience game. Their award-winning music, dance moves and artistic style will be combined into a gaming experience that will excite both fans of the group and those who enjoy playing dance titles,” said Yves Guillemot, co-founder and chief executive officer of Ubisoft. “The Black Eyed Peas® are a worldwide phenomenon and Ubisoft is the worldwide leader in dance games – together we are going to make The Black Eyed Peas® Experience a game that fans around the world will love.”

Nintendo will be making a statement to IGN in the very near future about the campaign that has been began just a few days ago in hopes of bringing a few Japanese titles to North America. It’s not a matter of if, but when. Their remarks should be coming in the very, very near future.

At this point, I don’t see how Nintendo can dodge the question about these missing Wii games. There has never been a campaign like this before and the Big N is definitely aware of what’s going on.

While you wait for their statement, you can check out a bit of perspective from IGN’s Nintendo executive editor. Note that a few hours before the day ended on Monday.

Just thought I’d jump on here with an update – you’re not going to get a comment today, obviously. It’s the end of the business day and has been for a couple hours now. I’m about to head out in a few myself.

However…

Nintendo assures me a statement is coming. They generally don’t keep quiet like this unless they’re mulling over what to say or are approving through Japan. If they really don’t want to say anything, they’ll kick it aside pretty fast. Sometimes, however, they will take a day or two only to come back with something that really isn’t significant. (Sometimes they’ll do that for a simple ‘no comment’ though that’s a little rare.) It could be that they want to say something but Japan disagrees. It could be they’re debating exact wording. They’ve seen your passion though, so don’t discount that. I have to say this whole thing has been pretty remarkable. Even if nothing comes of it, the folks involved with Operation Rainfall have managed a pretty cool (and calm) feat here. It’s admirable to say the least.

Experience Fishing in 3D Anywhere You Go!

Burlingame, CA, June 28, 2011 – Natsume Inc., a worldwide developer and publisher of family-oriented video games, announced today that Reel Fishing Paradise 3D for the Nintendo 3DS is now available at retail for an MSRP of $29.99 and is rated E for Everyone by the ESRB.

“Reel Fishing Paradise 3D lets you immerse yourself in a fantastic 3D experience unlike anything you’ve seen before!” said Hiro Maekawa, President and CEO at Natsume. “Featuring beautiful locations and a huge variety of fish and tackle, Reel Fishing Paradise 3D is the dream fishing vacation you can take with you wherever you go!”

A total of twelve gaming industry members have provided commentary about the Wii U to Eurogamer. We’ve heard from a few of these people before such as Frank Gibeau and Danny Bilson, though others have weighed in as well including Blue Castle Games’ Jason Leigh, Capcom’s Hiroyuki Kobayashi, and Greg Zeschuk from BioWare.

Frank Gibeau, president, EA Games:

We’re big supporters of it. There’s a lot of advances in processing and GPUs and also what’s happening on the interface level and online, and we’re very pleased Nintendo has come out with a machine that can do HD.

The controller is awesome. It’s fantastic. I loved the golf ball on the ground. That was a great visual. Like Miyamoto said, it’ll open up new ways to play games we haven’t even discovered yet. We have to spend time with the hardware and start to bring designs over to see what works, how it works and what you can do.

You saw with Madden football, obviously there are lots of cool new things you can do, and with FIFA [it could control] the way you call plays. We are looking at the Battlefield experience to Wii U. Nothing specific to announce, but we’ve already started looking at how we’re going to do that and what the features will be.

I believe it is [capable of reproducing PS3 and Xbox 360 visuals]. It certainly has the high-definition resolution. But it looks like it’s definitely competitive. And it’ll do some very unique things.

Gamers in Europe have known for a few months now that they’d be able to play Xenoblade sometime this year. While North American fans wonder if they’ll ever have a chance to purchase the game, today NoE has revealed not only the title’s release date, but also a special Classic Controller to accompany the RPG’s release.

First, Xenoblade Chronicles launches in Europe, South Africa, Russia, New Zealand, and Australia on September 2. There were a few speculated dates including one rumor that pinned the game for an August release, though that was incorrect. European Wii owners can get their hands on the title in just a couple of months.

Nintendo of Europe has also shown the Classic Controller for the first time. Yes, it’s red!

Finally, those who pre-order Xenoblade can receive one of three posters that includes an electronic autograph of Tetsuya Takahashi (executive director and scenario writer). It sounds like this offer might be restricted to certain countries. We’ll update you with any pre-order bonus information we come across down the road.

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