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Posted 13 years ago by in News, Wii | 1 Comment

– Tilt-controlled puzzle game
– Direct water through trap-filled mazes
– Inside a magical book
– Tilt the Wiimote back and forth
– Puzzle of water will split apart if you direct it over gratings, holes, gaps between moving platforms
– Sometimes need to divide water
– Usually need to make sure not to lose too much water in different pockets of the maze
– Bubbles restore lost water
– Bubbles also add to the original puddle
– Locate and pop bubbles
– Convert your water to gas or solid at multiple points
– Puzzles start out very basic
– The first few puzzles made to teach you the basics
– Flick the Wimote up to jump over gaps in the ground
– Levels start to become more complex as you progress
– Roll water through treacherous spinning platforms that threaten to break up your puddle in one level
– In another level, you need to float a fish back to its bowl to receive a Rainbow Drop
– Rainbow Drop is the game’s currency
– Use Rainbow Drops to unlock stages
– Game is coming “soon”

Source

This information comes from Yoshio Sakamoto…

“At Nintendo we always have the obligation to surprise users with a new game console. We have never done what others have. We prefer to create something new that catches attention, and I think this will continue this time as well. Surely the new Nintendo machine will leave you all with your mouth open.”

I don’t know how much Sakamoto really knows about the Big N’s next console, but Nintendo employees always say that they hope their hardware will surprise people. I’d definitely say a lot of people were surprised by the 3DS – The 3D itself, how well the 3D works, the system’s graphics and features, etc. I’m sure the Wii’s successor will impress gamers as well!

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There are a lot of really strange adaptations of videos games out there. We all know how weird the Super Mario Bros. movie is and how much the Zelda cartoon deviated from its source material, but I wanted to take a look at some of the more obscure adaptations of Nintendo games there are out there. I figured I should start by looking at what was probably the first example of a Nintendo title being turned into some other form of media, so let’s take a look back at the Donkey Kong and Donkey Kong Jr. cartoons that aired as part of CBS’s Saturday Supercade block from 1983 to 1985.

– Nintendo/KeysFactory project
– 3D puzzler
– Releasing September 7 in Japan
– 800 points
– “Surinuku Anatoousu” means to go through holes
– Control a Tetromino-like collection of blocks
– Forced 3D sidescrolling stages
– Position and rotate pieces to make it pass through holes in approaching walls
– Wiimote or nunchuck
– Move pieces with the d-pad
– Rotate with A or B
– Accelerate with Z
– Different ways for getting a higher score
– Combos: Go through special markers in the holes in the wall to get extra points
– More points if you do this on consecutive fly-throughs
– Tricks: Use the piece to first draw out a silhouette matching the full whole
– Tricks bring big points
– Retry whenever you run into a wall
– Time limit
– Endless mode: Keep playing forever
– Trick Challenge mode: Attempt to do tricks in each hole
– Wi-Fi for worldwide rankings

Source

Remixed Arcade Classics Are Enhanced with 3D Visuals and Use of Wii Motion Control

SANTA CLARA, Calif., (Sept. 3, 2010) – Leading video games publisher and developer NAMCO BANDAI Games America Inc., today announced the latest installment of their popular Namco Museum series with NAMCO MUSEUM MEGAMIX™. Exclusively for Wii™, the game features 18 arcade-perfect ports and six special “remixed” versions of classic Namco arcade titles. Swing, shoot, jump, bop and steer through these exciting remakes with 3D graphic enhancements and intuitive motion controls when NAMCO MUSEUM MEGAMIX is released this November.

NAMCO MUSEUM MEGAMIX gives players a new take on classic franchises while staying true to the core gameplay that made them so popular. Each game will deliver a unique experience with updated PAC-MAN® themed graphics and specially designed Wii motion controls that will have gamers of all skill levels wanting to join in on the fun.

Yoshio Sakamoto on Samus being a woman…

“Samus being a woman wasn’t really decided from the beginning. She had no sex at that moment. Someone said it could be a surprise for the player to discover Samus was a woman at the end of the adventure. In some way, I was going to ‘have a girl’ completely by chance.”

This information comes from High Voltage’s Keith Hladik…

“We’re committed to the Wii for Conduit 2. We like the platform and we like the controls. Our main focus at this point is delivering a kick-ass sequel. Where we go beyond that is still something to be figured out — we like what we’ve created in the series and would love to continue telling more stories in the Conduit universe. In regards to the 3DS, I was absolutely blown away by it at E3. It’s something special and I know that there is a lot of interest in it here at the company. We’ll see what happens.”

There’s no question that High Voltage is seriously interested in the 3DS. I’m just not sure about putting Conduit on the handheld. I feel like the series is better suited for consoles. Personally, I’d like to see the company try something completely new on the 3DS.

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