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A few hours ago, Nintendo announced that the seventh North American Splatfest will be held next weekend. It turns out that the same event – though with a different topic – is planned for Japan. The new Japanese Splatfest pits love up against money.

Nintendo is also making a notable change with the new Splatfest. Going forward, wins will be more important for all regions. Results will now be calculated by multiplying the win percentage by six and adding that amount to the popularity percentage. Previously, win percentage was only multiplied four times.

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Several new games out came out this week on the Wii U and 3DS eShops. If you’re interested in checking out what’s new in screenshot form, take a peak at the gallery below.

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Hello. Nintendo Everything looks a bit different. Have a look around!

What you’re seeing on the site at the moment is the first part of our redesign. We’re doing this in a couple of steps. One reason is because NE is absolutely massive – we have over 60,000 posts, and even more images than that. So we want to do things a bit slowly and methodically in hopes of not killing the site!

We’re starting out by introducing the core new theme. Around next week or so, we’ll be adding in some new functionality. But in terms of how Nintendo Everything will look going forward, this is it for the most part!

Even though some colors and design elements have changed, Nintendo Everything is still the same as before. We have the same blog layout. The sidebar is practically the same. We still have the featured content area, though I think it looks a bit nicer! Of course, it goes without saying that our approach to Nintendo coverage is the same. Nintendo Everything has just been spruced up for the better.

One big aspect I’d like to touch upon is that Nintendo Everything now fully responds to all devices. The site should fit your PC, phone, tablet, or whatever else you’re using. We tried cramming responsive functionality into the last version of the site – probably not the best idea – and it ultimately didn’t work out. On the other hand, the new version has been built from the ground up to support practically all devices.

Let us know what you think of the new site thus far! If you believe you’ve encountered a bug/issue, definitely leave a comment here or send in a message. I do want to stress that we’re not actually done here yet. By the end of next week, you’ll see the new site fully realized.

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Indie developer XenoHorizon has a new game lined up for the Wii U eShop. “Test Your Might” is scheduled for November 12 in North America.

Here’s the official overview:

– Three sets of questions/problems to get your brain working. Analyze, memorize, and think outside the box!
– Starts off easy with Mind Breeze, but gets harder in Mind Tease and even harder in Mind Burst. However, all problems are unlocked from the start!
– Stress-free test: you can take a break or skip questions, and your final grade won’t go on a report card.
– Great to share with friends and family—tackle the questions together or watch someone else play and have a good laugh!
– Local 2-Player mini-game Memory Wars lets you pit your memory against someone else in a simple, speedy fashion, with silly quotes and faces to go along with it. (Requires Wii U Pro Controller)

Test Your Mind was designed to be a quick, fun blast of joy you can share with others. We want you to think “wow, that’s not what I expected” or “that’s kind of silly” or… well, something. Think something because we want you to think! That’s what the game is for. We kind of hope you get stuck (for a short while, anyway) or else our problems probably weren’t hard enough. If you are satisfied with the end result, the best thing you could do for us and maybe yourself would be to share it—I mean, fun is one of those things where when you share it, it increases, not decreases, right? We hope so, anyway.

And the trailer:

A few videos of New Style Boutique 2 are now available. You can view each of them below.

Nintendo published a demo for Yo-kai Watch on the 3DS eShop a couple of days ago. View some footage from the download below.

The Legend of Zelda: Tri Force Heroes offers over 30 costumes. Yet there’s one idea that was left on the cutting room floor.

Speaking with USGamer, director Hiromasa Shikata revealed one costume that didn’t make it into the final game. There was talk about adding in “The Emperor’s New Clothes”, but the team couldn’t really think of a proper way to implement it.

According to Shikata:

“I can think of one right off the top of my head. That would be one that was inspired by the folktale “The Emperor’s New Clothes,” which as you know is the story of the emperor who thinks he’s wearing something of the highest fashion, but he’s actually—when other people look at him, he’s not wearing anything. They thought that would be a great idea for an outfit, but they weren’t able to come up with an implementation that would—they weren’t sure how to wrap up that whole thing as one good feature spec, you know, “How could we actually implement that neat idea as something that’s relevant to the game?” They unfortunately weren’t able to come to a conclusion, so that never made the cut.”

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Three more eShop cards based on the Photos with Mario app are due out in North America this fall. The latest designs are based on Luigi, Bowser, and Koopa Troopa. Each one is priced at $10.

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It’s no secret that The Legend of Zelda: Tri Force Heroes is heavily focused on multiplayer. Still, if players want, they can complete the entire game solo. Had it not been for Zelda series producer Eiji Aonuma though, that wouldn’t have been possible.

Zelda: Tri Force Heroes was originally imagined as a multiplayer-online game. It was only after Aonuma suggested adding in a single-player mode that this was added.

Aonuma and The Legend of Zelda: Tri Force Heroes director Hiromasa Shikata shared with TIME:

“When we started, I didn’t have any thoughts of creating a single-player mode, because I was focused on a three-player mode that’s fun. So one day, Aonuma-san steps in and says ‘Can you make a single-player for this?’ And I was thinking ‘Oh no, no, that’s not . . . All of a sudden? Wow, can we?’ And so we went back and forth about it.” – Shikata

“When I created Marvelous [an action-adventure for the Super Nintendo released in Japan in 1996], it was a three-player game, and so I said ‘How about something like that?'” – Aonuma

“Yeah, so we thought maybe it’s not possible, but then we started talking about it, and we said ‘How about one course, can we do it on just one?’ And that led to ‘Can we do it on all courses?’ And it turned out it was doable. So ultimately what happened was, we were able to create a new way of playing the game that was different from the multiplayer experience.”

“I also think that because we have the multiplayer experience, the single-player stands out,” adds Aonuma. “And because we have all of these different ways of experiencing the game, these different design ideas, I think that’s what sets it apart.” – Aonuma

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Nintendo has the North American Zelda: Tri Force Heroes launch trailer up on its YouTube page. You can give it a watch below.


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