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Thanks to YouTube user “MidwestProfessor”, we have footage showing the Pokemon costumes in Super Mario Maker. View the video below for a look at Charizard, Jigglypuff, Lucario, Pikachu, and Greninja.

The amiibo board over on Reddit has received word that GameStop will not be taking pre-orders for a number of figures launching on September 11 in the United States. Supposedly, there are no plans to take reservations for Ganondorf, Zero Suit Samus, Olimar, and 8-Bit Classic Mario. This information comes from a memo distributed “to certain tiers of GameStop management.”

While there won’t be any pre-orders, we’re hearing that a limited amount of each figures will be offered through GameStop’s website. Also, allocation sent to each store will depend on previous amiibo sales.

Here’s what the stock numbers look like for one store (will vary by each location):

Ganondorf ~10
Zero Suit Samus 116904 ~13
Olimar ~12
8-Bit Classic Mario ~10

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Atlus has put out a new trailer to highlight the characters Meurs and Bianca. Overviews of each are below, along with the new video.

Bianca
A young girl with long, ice-blonde hair, Bianca awakens on Avalon with no memory of how she got there. Or anything else for that matter. She is a mild and gentle girl who despite her unfortunate circumstances and loss of memory remains optimistic. Bianca senses that the answers to her memory loss lie deep within the island, and she is determined to recover her identity.

Bianca’s base stats imply that she is well suited for a support class. She has affinities for wind and fire elements, and prefers to use short swords, axes, spears, and bows in combat.

Meurs
One of the few remaining elementalists alive. The elements have been gathering to Avalon for unknown reasons, and Meurs is determined to find out why they’ve been so attracted to the island. He communicates with the elements and travels the earth with the spirits as his guide.

Meurs also makes for a strong support ally in battle and prefers short swords with a shield. He has a strong affinity for the wind element.

Source: Atlus PR

Freedom Planet has been unfortunately delayed once again. GalaxyTrail had most recently hoped to have the game ready to go on Thursday, but freezing issues are still present. A new date will not be announced until all issues have been addressed.

Developer Stephen DiDuro wrote in the official GalaxyTrail forums:

We received some sad news today: Our patch for the Wii U version of Freedom Planet didn’t fix all of the freezing issues. In light of this, we are cancelling our launch for the time being. We’re only going to announce a release date after the game is fixed and free of all issues not present in the PC version.

I understand that some fans out there were already upset at the last delay and that further delays would be the last straw, and to them I can only say that I’m sorry. I do not intend to deliver anything less than a 100% faithful and clean port, regardless of how long it takes.

If any of our new Wii U fans are interested in playing the PC/Mac/Linux version to tide them over, we’ll keep you updated on any sales or bundles we may be involved with in the future. We also have several extra announcements coming later this month including for our planned character DLC, so stay tuned.

We’re sorry again and thank you for your patience!

Freedom Planet has had several planned release dates on Wii U: August 3, August 13, and August 20. Here’s hoping that the next date will stick.

Source

UCraft will be incorporating dedicated severs with support in lobbies for up to 16 players online, Nexis Games has announced.

As previously announced, UCraft will be receiving new DLC in the form of PowerPacks over time. New functionality and content will be “frequently” added to the game as well.

Different “CraftMania” sessions will be held to test different features from UCraft. Here’s the current schedule as of now:

Online Survival (v 1.0) 08/28/2015
CraftyKart (v 1.01) TBA
Rise to Honor (version 1.02) TBA

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Update: The PR Nintendo sent out yesterday indicated that the demo would be coming to Europe on Thursday, but it’s out there now as well!


A demo for Hatsune Miku: Project Mirai DX is now available on the North American 3DS eShop. For those who plan on downloading it, keep in mind that it takes up 870 blocks of space, which is 108.8MB. The demo should be coming to Europe on Thursday.

SEGA has been up a translated interview about 3D Gunstar Heroes on its blog today. Producer Yosuke Okunari and M2 president Naoki Horii were interviewed.

During one part of the discussion, the two developers commented on why Gunstar Heroes was chosen to be one of the ports:

Yosuke Okunari: When we first began work on the SEGA 3D Remaster Project, we decided to go with a few arcade titles and a few Mega Drive titles. We believed that if we are able to perfectly emulate the console itself, similar to how we worked on the Virtual Console, we wouldn’t run into as many architectural problems and thus development would proceed according to schedule. Out of the eight titles during the first batch, five of the games were Mega Drive titles and the other three were from the arcade. The intention was to ensure we could actually develop (the much harder) three arcade titles. You see, we made the overall schedule easier to manage by buffering things with the Mega Drive games. Since arcade games tend to vary from game to game in the way they interact with the hardware, by adding these predictable Mega Drive games in, we could better handle delays caused by unforeseen issues on the arcade games. I mentioned this in a previous interview as well, but the reason why we picked the titles that have previously been ported to PS2 or Wii was also to mitigate any unexpected issues. But even taking that into consideration, just having these Mega Drive games in the lineup really helped lock in the schedule. That’s why we had those five titles originally. Since we successfully released the ports for the arcade titles during the first batch, we had a better idea of what the schedule would be for subsequent titles, and that gave us lee-way to work on titles we’d never touched before for the second batch, like Out Run. And now here we are releasing three new games for the second batch, games we decided to pass on the first time around for reasons other than hardware. These are titles that M2 actually refused to develop at the time.

Naoki Horii: We discussed in our previous article about 3D Streets of Rage 2 as to whether or not we would actually be able to get the backgrounds into 3D or now, and one might expect, there were those who said that Gunstar Heroes’ backgrounds wouldn’t be convertible anyway, so it was removed from the list of porting candidates. For example, the background on the 4th stage is not a true isometric projection, but rather it’s just a simple 45 degree angle line going into the screen, and thus is difficult to put into true stereoscopic 3D.

Okunari and Horii also spoke about Gunstar Heroes’ popularity, which is one reason why it was selected.

YO: Gunstar Heroes has been ported to a variety of game systems to date. The number of times this game has been ported is testament to its popularity, and as far as priorities go, this game was on the top of the list and would have been in the first batch.

NH: Oh yes, absolutely.

YO: It’s just the process of converting a game into stereoscopic 3D is a step above normal porting. Originally, this project stemmed from wanting to make a Mega Drive Virtual Console, but these days just a straight port doesn’t really capture the attention of the 3DS audience. I mean, it’s been a rough time for the Game Gear Virtual Console games [on 3DS], you know. And so Gunstar Heroes was regrettable not chosen for a 3D conversion in the first batch.

Be sure to give the full interview a look here.

A press member with a review copy of Super Mario Maker has once again given us a look at an alternative outfit in the game. In the latest image, posted above, we can see what the Inkling squid costume looks like.

Source

A second video has come in comparing ZombiU to the game’s new version – simply known as Zombi. Check it out below.

Just like in Mario Paint for the SNES, Super Mario Maker features a fly swatter mini-game. Players are tasked with taking out a number of insects within a certain time limit. There are a few different types of insects and levels, and as you progress, it looks like things can become pretty difficult!


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