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Nintendo finally shared an English trailer for Fire Emblem Fates during E3 2015 last month. Wondering who voices Azura? It turns out that Rena Strober is behind the character.

Strober confirmed via her Twitter account late last month:


Strober has appeared on the television shows Law & Order, Kings, and Liv & Maddie. She was also in the feature film Waiting in the Wings.

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We have a whole bunch of content pertaining to the just-announced Gravity Falls: Legend of the Gnome Gemulets. The game’s boxart is above, and below you’ll find a fact sheet and screenshots.

Description

For the first time ever on Nintendo 3DS™ handhelds, explore the strange and mysterious world of Gravity Falls! As the intrepid Pines twins, Dipper and Mabel, you must help Jeff the gnome retrieve the ancient Gnome Gemulets, which were stolen from the Gnome Forest.

Without the power of the Gemulets, the forest’s magic will die! Motivated further by the promise of gnome gold and equipped with enchanted gnome weapons, the kids will have to fight off strange new creatures, defeat monstrous bosses, and traverse all kinds of labyrinthine landscapes in their quest. Meet characters like Soos, Grunkle Stan, Old Man McGucket, and others along the way in this fun action-packed game for all ages.

Even more Monster Hunter X details have come in from this week’s Famitsu. Catch up on the latest information below, courtesy of Siliconera’s translations.

One of the main focuses was having a system that brings the possibilities of using the same weapons with different play-styles.

The plans for Monster Hunter X began sometime around the production of Monster Hunter 4 Ultimate. Capcom wanted to bring out more of a “festive” feeling that’s not in Monster Hunter 4 Ultimate, so they decided to bring back villages from past titles, and add four main monsters, instead of the usual one-per-title.

The “Hunting Style” is a system that was made to bring out more possibilities from each weapon.

Capcom originally thought about adding a new weapon type. While that would’ve given Monster Hunter X a decent selling point, it would’ve been a lot of work, and would have required more of a focus on the new weapon(s). Instead, the team decided to focus on the player’s “attachment to the weapon” as a concept.

Hunting Styles come in four forms. One is the basic style seen in the past. The second lets you set more “Hunting Arts” than usual, along with more showy and offensive actions. The third one specializes in mid-air fights, which also lets you jump off monsters for special attacks and more. Finally, the fourth one is a style with the theme of “turning a pinch into an opportuniy.”

Hunting Arts came from the idea of giving players more of their own unique characteristics. There are several Arts, and these may vary depending on how they’re used. Some of them will work better with certain Hunting Styles, so players will get to mix and match to their liking.

Hunting Arts range from special attacks that deal major damage to enemies, or heals that recover allies, and buffs that support your party.

Capcom have prepared numerous Hunting Arts for each weapon, but there are also some “basic Hunting Arts” that can be used with any weapon, and you’ll get to choose from them all.

The four main monsters won’t simply appear over time as you advance through the game with one being stronger than the other, but they’re actually all along the same rank. They’re called the “Elite Four” among the developers.

Dinobaruto is the one they showed this time, and the idea behind it came from the thought of “hey, let’s make a land-type Rathalos.” While Dinobaruto uses fire attacks, it doesn’t fly, and focuses more on its actions on the ground. It has the image of a monster that would’ve lived back in the “world of dinosaurs.” With its tail and attack characteristics, it has a bit of a knight and swordsman’s feeling to it, and is the more orthodox monster of the four main monsters.

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Nintendo of America has been noticeably quiet regarding the release of Devil’s Third in North America. Whereas it’s already been dated for August in both Europe and Japan, there hasn’t been a peep about its arrival in the states.

Liam Robertson, who has a fantastic track record of digging up information about cancelled projects as well as games that are still in the works, reports in a new video today that Nintendo won’t be publishing Devil’s Third in North America. It’d be up for Valhalla Game Studios to find a new company to handle its distribution in order for a release to happen.

We found out yesterday that a Gravity Falls game is in development for 3DS. Today, it has been officially revealed.

Gravity Falls: Legend of the Gnome Gemulets will be on Nintendo’s handheld this fall. Ubisoft is publishing the title, which is being created in the UbiArt engine.

As stated in today’s announcement, Gravity Falls: Legend of the Gnome Gemulets is being created in partnership with Disney Interactive and the show’s creator Alex Hirsch (who also created the original key art). It features “Gravity Falls’ trademark quirky humor in an authentic and interactive way, letting fans play as Dipper and Mabel as they set out to solve mysteries and restore order to Gnome kingdom.” Players will be able to “encounter many more characters from the show and will explore locations including the town of Gravity Falls, the Mystery Shack and more.”

Here’s an official overview:

In Gravity Falls: Legend of the Gnome Gemulets, a crisis has engulfed the Gnome kingdom – and only Dipper and Mabel can save the day. The Pines twins must work together to collect tools and weapons around Gravity Falls as they attempt to solve mysteries and prepare for encounters with paranormal and super creatures. On their perilous journey, they will battle fearsome enemies that block their path and will ultimately restore order to the kingdom.

Take a look at the official trailer for Gravity Falls: Legend of the Gnome Gemulets below.

Source: Ubisoft PR

Nintendo has been adding new content to Collectible Badge Center pretty much every week. Here’s a look at what’s new with today’s update:

– Eight BoxBoy! panels
– This includes app icons (Mii Plaza, eShop, Settings, Activity Log etc etc)
– One more panel from Animal Crossing (including Isabelle!)
– Another panel for Rhythm Heaven
– One free play
– Another set (of four) Baito badges with one free for each ¥90 you spend until 31 July
– There’s also a theme but instead of being free after spending ¥180, you can but it outright for 200 yen
– This theme includes BGM as opposed to the ‘free’ themes

Nintendo has yet to make Collectible Badge Center available in the west. We’re hoping that will change at some point in the future!

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When Mario Tennis for the N64 launched on the Wii Virtual Console, it came without the Ring Tournament challenge mode. For the Wii U release, this feature has been fully implemented. That’s a pretty nice move on Nintendo’s part!

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3D Streets of Rage 2 is seeing a slight delay in the west. The game was slated for July 16 in North America and Europe, but is now scheduled for July 23.

SEGA announced the news on Twitter a few minutes ago, writing:


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DeNA West CEO Shintaro Asako has shared a few more words about the company’s partnership with Nintendo.

“I think this is potentially an opportunity for us to completely change the market. Nintendo has by far the best gaming IP,” Asako told PocketGamer. Asako added that “DeNA’s expertise is definitely backend.”

Nintendo will be handling the bulk of its mobile game development, but DeNA is pitching in on the technical end. DeNA will also be responsible for Nintendo’s new membership service, which opens this fall.

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Stella Glow is reaching Europe next spring, NIS America announced today. It will be distributed physically as well as on the eShop.

Stella Glow originally launched in Japan last month. Later this year, Atlus will publish the strategy RPG in North America.

We’ve posted an official overview of Stella Glow after the break.


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