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Kantopia has gone to the trouble of fully translating Famitsu’s latest coverage of Fire Emblem If. You can check them out in the gallery below.

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Thanks to a listing on Nintendo’s website, we learned a few days ago that Don’t Starve: Giant Edition is heading to the North American Wii U eShop on May 28. Europe won’t be getting it on the same day, though the wait won’t be too long. Eurogamer has received confirmation that Don’t Starve: Giant Edition is launching on the European eShop on June 4.

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Care to take another look at the Inkling Boy amiibo? Then give the video below a look, which is a complete unboxing.

Ronimo Games released the seventeenth “Daily Duel” video for Swords & Soldiers II. In today’s video, the battle is 1 Siege Troll, 1 Barrelrider, 1 Naga versus 3 Desert Stalkers, 5 Shamshir Soldiers, 4 Axethrowers, 1 Sand Witch and 1 Fakir. Check it out below.

The 4.1 update for StreetPass Mii Plaza is now available in North America. You may recall that Japan received this patch a couple of weeks back. It doesn’t do much, but it should address bugs and make things more stable.

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Nintendo added a new video to its North American YouTube account to promote the Splatoon Global Testfire taking place this weekend. You can watch it below.

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Secret Tunnel Entertainment created one final promo – a commercial – for the launch of Shapes of Gray. View it below.

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Natsume is teaming up with Arc System Works for the release of two new titles in North America. Gotcha Racing (3DS) and Brave Tank Hero (3DS/Wii U) will both be available this summer.

Natsume CEO and president Hiro Maekawa said of today’s announcements:

The Arc System Works titles are exactly the type of high-quality niche titles we love to bring to our audience. Fans have been asking for more pick-up-and-play experiences they can enjoy in short or long bursts of playtime, and we’re happy to be working with Arc System Works to provide exactly that to our fans!

Read on below for overviews of both Gotcha Racing and Brave Tank Hero. The two games will launch in July and August respectively.

Game Informer published an extensive interview with John Vignocchi from Disney Interactive. In addition to talk about the company’s gaming approach within Disney, he also touches on how things are managed to fuel the Infinity brand. Check out the interview below.

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Star Fox Command could have ended up as a very different game. Initially, the plan was to make it “very much like the original Star Fox,” according to developer Dylan Cuthbert.

So what happened? Cuthbert recently stated that Shigeru Miyamoto “specifically told us to take the game in the direction of Star Fox 2”. He wanted the game “to be more experimental” and to use the “DS’ tow screens in as interesting a way as possible.”

Cuthbert’s comments in full:

The initial prototype we made was very much like the original Star Fox, but Miyamoto specifically told us to take the game in the direction of Star Fox 2 and I was happy to explore those more strategic themes. Miyamoto told us to be more experimental, using the DS’ two screens in as interesting a way as possible. Takaya Imamura was stationed in our office permanently during development and created the story lines and other character-based parts to the game.

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