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There was a report earlier this year that Spike Chunsoft was looking for a partner to bring Attack on Titan: The Last Wings of Mankind to the west. ShonenGameZ writes that Bandai Namco was actually pitched this very idea, but the deal was ultimately dropped. What happened between the two sides is unknown.

ShonenGameZ spoke with Bandai Namco about Project X Zone’s overseas sales as well. The site reports, “they told me that it sold ten times better than what they expected.” Bandai Namco also said they would love to see a sequel.

Source, Via

The latest issue of Famitsu has a full overview of Little Mac and Rosalina’s moves in the new Smash Bros. titles for Wii U/3DS. You can find a complete translation below.

A new character reveal for Disney Infinity 2.0 will be coming at Gamescom, according to executive producer John Vignocchi.

Vignocchi teased on Twitter:


Gamescom 2014 takes place during the second week of August. We should hear something then.

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NeoGAF’s “Masked Man” has translated one of Masahiro Sakurai’s older Famitsu columns in which he discusses Pac-Man’s inclusion in the new Super Smash Bros. for Wii U and 3DS. He talks about how Miyamoto originally approached him with the idea when developing Brawl, Pac-Man’s reveal at E3, the character’s design, and much more.

You’ll find the full translation below:

When transferring content from a Wii to Wii U, an animation is shown involving Pikmin. Nintendo implemented something similar when moving content between Wii U consoles.

Rather than Pikmin, the Wii U to Wii U transfer animation features little robots that make similar noises. There’s also a small story – one robot is missing, so one of the guards goes searching for him.

You’ve got to love the sort of effort Nintendo puts into these things!

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Yacht Club Games is pleased with Shovel Knight’s sales performance thus far. The game has only been out for about a month, but the studio’s Sean Velasco told Game Informer:

Velasco: I’d say it’s doing very well. We are very pleased with where it’s at, even this early in the sales time.

Yacht Club’s Nick Wozniak also commented on Shovel Knight’s sales, stating: “Across all platforms it’s exceeding expectations.”

Source

This week’s expanded Japanese software sales are as follows:

01./01. [3DS] Yo-kai Watch 2: Ganso / Honke (Level 5) {2014.07.10} (¥4.937) – 180.880 / 1.829.533 (-46%)
02./00. [3DS] Yoshi’s New Island (Nintendo) {2014.07.24} (¥4.936) – 58.285 / NEW <57,59%>
03./05. [WIU] Mario Kart 8 (Nintendo) {2014.05.29} (¥6.156) – 18.129 / 560.487 (+21%)
04./02. [PSV] Oreshika: Tainted Bloodlines # (Sony Computer Entertainment) {2014.07.17} (¥6.264) – 17.690 / 111.465 (-81%)
05./00. [PSV] Tokyo Shinseiroku: Operation Abyss #
(5pb.) {2014.07.24} (¥6.264) – 15.242 / NEW
06./00. [PSV] Corpse Party: Blood Drive # (5pb.) {2014.07.24} (¥7.344) – 13.688 / NEW
07./06. [3DS] Yo-kai Watch (Level 5) {2013.07.11} (¥4.800) – 10.620 / 1.218.698 (-17%)
08./00. [PS3] Under Night In-Birth Exe:Late (Arc System Works) {2014.07.24} (¥6.264) – 9.171 / NEW
09./08. [3DS] Taiko no Tatsujin: Don to Katsu no Jikuu Daibouken (Bandai Namco Games) {2014.06.26} (¥5.119) – 9.080 / 110.558 (-2%)
10./03. [PS3] Atelier Shallie: Alchemist of the Dusk Sea # (Gust) {2014.07.17} (¥7.344) – 7.432 / 51.177 (-83%)
11./04. [3DS] Gundam Tri Age SP (Bandai Namco Games) {2014.07.17} (¥6.145) – 7.110 / 28.634 (-67%)
12./09. [3DS] Pokemon Art Academy (Nintendo) {2014.06.19} (¥3.908) – 5.768 / 75.404 (+1%)
13./07. [PSV] Freedom Wars (Sony Computer Entertainment) {2014.06.26} (¥6.264) – 5.344 / 267.771 (-45%)
14./12. [3DS] Pokemon X / Y # (Pokemon Co.) {2013.10.12} (¥4.800) – 5.089 / 4.112.000 (+3%)
15./11. [PS3] Grand Theft Auto V (Bargain Edition) (Rockstar Games) {2014.06.26} (¥5.389) – 5.026 / 28.685 (-1%)
16./15. [3DS] Monster Hunter 4 #
(Capcom) {2013.09.14} (¥5.990) – 4.591 / 3.316.196 (+18%)
17./10. [PS3] Watch Dogs (Ubisoft) {2014.06.26} (¥7.992) – 3.684 / 63.269 (-35%)
18./14. [PS4] FIFA 14 # (Electronic Arts) {2014.02.22} (¥7.665) – 3.587 / 71.128 (-12%)
19./22. [3DS] Mario Kart 7 (Nintendo) {2011.12.01} (¥4.800) – 3.346 / 2.355.647 (+24%)
20./23. [3DS] Animal Crossing: New Leaf # (Nintendo) {2012.11.08} (¥4.800) – 3.068 / 3.764.042 (+19%)

FAST Racing Neo

Shin’en will finally be unveiling the first screenshots from FAST Racing Neo, the developer has confirmed.

The studio wrote on Twitter today:


FAST Racing Neo was originally announced last October. However, no images or details were shared at the time.

Thanks to Jake for the tip.

Source, Via

USAopoly will be releasing a Zelda monopoly set next month. If you purchase the item from GameStop, you’ll receive a few extra goodies, including the Ocarina of Time token, Hyrule Map Lithograph and 6 Item Cards.

Below is the full overview of the Zelda monopoly set:

Custom Square box Packaging (Game Stop Exclusive)
Custom designed game board
6 Collectible tokens:

  • Bow
  • Hookshot
  • Boomerang
  • Triforce
  • Hylian Shield
  • Ocarina of Time (Game Stop Exclusive token)
  • Houses renamed Deku Sprouts, Hotels renamed Deku Trees
  • Chance and Community Chest cards are renamed Empty Bottle and Treasure Chest
  • Custom Deed Cards
  • 6 Item Power Cards for added game play (Game Stop Exclusive)Zelda themed money
    • Goddess Harp
    • Wind Walker
    • Minish Cap
    • Spirit Flute
    • Phantom Hourglass
    • Ocarina of Time
  • Zelda themed money
  • Custom rules including Item Card instructions
  • 11″x17″ Hyrule Map Lithograph in Treasure Chest Holder (Game Stop Exclusive)

You can pre-order the GameStop exclusive Zelda monopoly set here. It’s apparently due for release on September 15.

A few days ago, news emerged that Arcane Pixel’s Tiny Galaxy is in the works for Wii U. We recently spoke with creator Taylor Hajash to learn more about the game.

Here’s how Hajash describes Tiny Galaxy:

So Tiny Galaxy is a gravity based, atmospheric platformer game for the Wii U system. Rather than utilizing “normal” flat platforms you see in most other platformer game, Tiny Galaxy uses round planets of varying size that you will jump between. Each of these planets has its own gravity field, and as you move between each planet the screen rotates and shifts to keep that camera facing up right. It adds a really awesome look at feel as you run around the planets and jump between them! I have 5 different worlds in the game, a Forrest type world that you see in the screenshots, an Ice type world, a Fruit & Candy world where, instead of planets you play on Fruit and Candy, a Metal planet world and finally is a Dead planet world.

The main objective of the game will be to go through each level collecting 3 objects to open up a warp gate to go to the next level. I didnt really want to have the game to feel to linear, so adding the collectibles through out each stage adds more of a challenge as you have to collect each one to open the warp gate and some of them are hidden behind some really difficult obstacles.

In terms of GamePad functionality, the controller will be used for level select and navigating menus. There will be off-TV play, too. “For me personally, one of my absolutely favorite things about the Wii U console, is being able to play my games while someone is watching TV and not having to argue over who gets to do what, which is why I am incorporating that feature into the game,” Hajash said.

Interestingly, Hajash hopes that Tiny Galaxy will be accessible for disabled gamers and this is something he has spent a lot of time on. Players will be able to use the Wii Remote Plus controller and play the game in a one-handed mode (left or right hand) by using the d-pad and “B” button to move and jump respectively. Hajash is even looking into supporting the Wii Balance Board in hopes of implementing a no-buttons option, “but this has been very difficult and may not make it into the final build.” A future update could be possible if he can’t get it up and running perfectly.

Tiny Galaxy is targeted for early 2015 – perhaps the end of February. Wii U owners can expect a price point in the range of $7.99 to $9.99 for 50-75 levels. Hajash has been “playing the field to see what people would like to pay for the game.”

In the end, Hajash said he wants Tiny Galaxy “to be a fun game that everyone feels like it was a good value and not just something that they’ll play for an hour and finish and never come back to.”


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