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The videos above come from Digital Foundry’s latest report, which delves into the technical elements of Mario Kart 8.

Perhaps most importantly, we finally have confirmation that the game runs at a native 720p resolution – not 1080p as some originally speculated. Digital Foundry also reveals that Mario Kart 8 typically dips to 59 frames per second.

You can find more information about the technical-side of things here.

Looking at the images above, I’d definitely say that Hyrule Warriors has seen a visual improvement since we first saw the game. What about you guys?

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Even more Hyrule Warriors details and developer comments have come out of this week’s Famitsu. Once again, the information comes from producers Hisashi Koinuma and Yosuke Hayashi as well as Nintendo’s Eiji Aonuma.

Here’s the latest information from the magazine:

Koinuma on whether we’ll see a similar selection of wide-ranging characters…

“Out of all the playable characters [in Hyrule Warriors], there are some surprising characters that made us say ‘why did you pick this one?!’” added Zelda series producer Eiji Aonuma.

– Koinuma said Aonuma didn’t have any requests for certain characters to be included
– Tecmo Koei took care of most of this
– He also joked that Hyrule Warriors has so many characters, that his own staff would get mad at him if he were to ask them to do something similar
– Hayashia said characters can change their weapons and have a completely different fighting style
– Weapon enhancements and character growth systems included
– The Fire Rod-type item seen in the trailer isn’t from the Zelda series
– If a rod like that existed in The Legend of Zelda, we wouldn’t be able to use it in the same way
– Weapons and other important in Hyrule Warriors are acquired through treasure chests
– Hayashi also said that the iconic treasure chest opening animation has been prepared for all of the playable characters

“This is actually a very valuable scene [in The Legend of Zelda]. And this also applies to Hyrule Warriors.” – Aonuma

– According to Hayashi, The Legend of Zelda games have very high-quality boss fights, and if Tecmo Koei were to try emulating something similar, they wouldn’t stand a chance
– Bosses will instead have a Warriors touch by having instances where you’ll face a bunch of smaller enemies to charge up your meter, then unleash a special attack on the boss
– There will also be more Zelda-like features, such as strategically using items that can be found around stages to take on the boss

Message for the fans…

Koinuma: “We plan on having Hyrule Warriors’ first playable demo at E3 this year. With E3 being the opener, we’ll be releasing more and more new information afterwards, so please look forward to it!”

Hayashi: “After watching the trailer that will be shown at E3, it would make us happy to know that you guys will get a better idea of what we’re trying to do. We’ll sequentially reveal the other playable characters, so don’t miss it!”

Aonuma: “I believe it’s safe to say that this title was born as one of the answers from thinking of a new The Legend of Zelda game. By all means, we’d love to have as many people possible enjoy this game.”

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During the latest episode of IGN’s Nintendo Voice Chat podcast, former GameSpy Technology general manager Todd Northcutt revealed some interesting behind the scenes tidbits about the Nintendo Wi-Fi Connection. As many of you know, the big N partnered with GameSpy back in the day for Wii and DS titles incorporating online play.

Here’s a summary of what was shared:

– Not getting a copy of Monster Hunter from Capcom and having the game go live in Japan and kill server capacity while not having anyone that spoke Japanese on staff

– Not being able to patch games so Smash on Wii was broken and Gamespy had to fix it all server side

– Meeting with 2 separate Nintendo teams at once and having them go off for 10 mins arguing against each other cause one side wanted one friend code per user/system and messaging and invites and such and the other didn’t all in Japanese while Gamespy Tech sat there seeing it unfold

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In a new report, Japanese outlet 4Gamer reveals details on how Azure Striker Gunvolt presents its story. Information collected from the article can be found below.

– Story is told through fragmented messages
– Messages will automatically appear on the 3DS’ screen
– Fully-voiced story
– “Light Novel 2D” Action story style
– Messages will appear in the midst of action
– Can turn voices off
– Gino is a reliable young man that always cares for his buddy, GV
– The messages you get from the characters won’t always be about what’s currently going on
– Character will occasionally discuss their feelings and other random things.
– Event scenes and everything else are fully voiced
– Boss characters will have plenty to say
– Bosses may even share their thoughts that might make you understand their situation a little

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This month’s GamesTM review scores are as follows:

Mario Kart 8 – 9
Trials Fusion – 8
The Amazing Spider-Man 2 – 2
Child of Light – 8
2014 FIFA World Cup Brazil – 7
Daylight – 3
BlazBlue: Chrono Phantasma – 8
Octodad: Dadliest Catch – 7
Broken Sword 5: The Serpent’s Curse – Episode 2 – 9
Dynasty Warriors 8 Xtreme Legends – 7
Moebius: Empire Rising – 5
Ether One – 8
Kirby Triple Deluxe – 7
JoJo’s Bizarre Adventure: All-Star Battle – 6
Mario Golf: World Tour – 7
Soulcalibur: Lost Swords – 5
Don Bradman Cricket 14 – 6
NES Remix 2 – 7
Nintendo Pocket Football Club – 5
Short Peace: Ranko Tsukigime’s Longest Day – 7
Demon Gaze – 7

Thanks to joclo for the tip.


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