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Pokemon GO field test updated, tons of details – gyms live, real-time combat

Posted on April 14, 2016 by (@NE_Brian) in Mobile, News

The Pokemon GO field test has been updated, and it has now received some new features. Most notably, gyms are now enabled in the app.

There’s one big takeaway based on leaked information from the field test. Rather than turn-based battles, Pokemon GO offers real-time combat instead.

Here’s a roundup of details from Reddit:

– 3 teams: red, blue, yellow
– Asked to join one of these three teams
– Train at friendly gyms
– Players are paired with random “Computer Player” Pokemon to fight
– They attack and and you attack back in real time
– Training is not turn based – it’s an all out brawl
– In wild encounters, the color of the shrinking circle indicates the difficulty of the catch
– Starts off as red and then approaches green
– Green is a higher probability of catch
– Use the ring to make it more green by feeding the Pokemon berries (allowed only once per encounter) and using a higher level PokeBall
– Pokemon can become “injured” after training
– Heal them with a “health spray” (likely a “potion”)
– Can see each Pokemon’s HP in a bar while battling
– Hyper Potions and Max Revives are showing up at PokeStops
– The Gym Leader’s avatar is displayed (large) behind his/her Pokemon at the Gym
– Other players will see the Gym Leader’s username and their Pokemon/CP when approaching a friendly Gym to train
– It’s assumed non-friendly Gyms will see the same
– There is a ‘crown’ for the Gym Leader
– When you claim a Gym, you select your Pokemon to defend it
– To Train, you fight that Pokemon with another one of your own Pokemon
– When starting a training session, a random Pokemon in your team is selected to fight with
– Can change this by tapping on it in the screen before combat begins
– In training combat, the opponent’s attacks are shown ‘targeting’ with a red crosshair that closes in on your Pokemon
– This appears to be so you can decide to ‘dodge’ or take the hit
– Dodge by swiping left or right
– Can dodge all the way behind an opponents back if you’re quick enough
– Attack by tapping (quick attack) or pressing and holding (for the charge attack)
– There’s a stamina bar of sorts that is broken in two halfs, underneath your HP bar
– It refills about 20% per second, and appears to be boosted forward when you are hit to refill faster
– When executing a charge move, it appears to use up 50% of your stamina
– Types affect damage
– Ex: “It’s not very effective” message above attacks when water vs. water
– “It’s super effective” shows when using a type advantage
– Individual Pokemon’s CP does not appear to be affected by combat at present
– ‘Winning’ training (bringing the defending Pokemon to 0 HP) awards 50xp and the gym goes up 50 pts. in prestige
– You can ‘Lose’ training when your Pokemon hits 0 HP and faints
– You can also ‘exit’ training before your Pokemon faints
– This saves you from having to use a Revive
– Damage done in training persists after training (even when exiting training before a KO)
– You need items to heal up (no PokeCenters to be seen in this game)
– If a Pokemon faints, a Revive or Max Revive is necessary to bring them back
– Level 1 Gyms allegedly increase to Level 2 Gyms at 500 Prestige points
– Level 2 Gyms are confirmed to increase to Level 3 Gyms at 1000 prestige points
– Level 3 increase at 2000 Prestige points
– Jumps are not confirmed as present or missing yet
– The Defending Gym Leader’s Pokemon goes back to full HP after a training session
– PokeStops now tend to give out about 2 items, occasionally 3
– There is a ‘Camera’ switch, allegedly for AR mode in Training
– If not enabled, you battle on top of the platform shown on the map

You can find some extra details about the updated Pokemon GO field test at the source link below.

Source

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