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Psyonix details XP and level progression changes planned for Rocket League

Posted on June 20, 2018 by (@NE_Brian) in News, Switch

Psyonix is sharing the second of two big status updates for Rocket League today. After detailing a new Rocket Pass system yesterday, the studio has followed up with information about changes to XP and level progression that are planned for this summer.

Here’s the full rundown:

XP, LEVELS AND ONLINE MATCHES

Our current progression system tops out at level 75 with the coveted ‘Rocketeer’ Title attached, with each level requiring significantly more XP (and time) to earn than the last. Our new progression system removes the level cap and flattens the amount of XP you need to progress between levels.

How does your current XP and level translate over in the new progression system? Every player who has earned XP in Rocket League will have that XP automatically converted over to the new system once it’s live later this summer (Note: We are still finalizing the conversion logic, so we don’t have any additional details to offer there. However, post-conversion, you will still place “at or above” your current level at the time the conversion takes place).

As part of the new system, XP can only be earned while playing Online Matches as Offline Matches will no longer award XP. We’re making this change to ensure that no player can “game the system” to earn levels, titles, and other unlocks without putting in the same time and effort that everyone else does.

LEVEL-UP REWARDS

Every time you level-up in the new system, you’ll also earn a random item of “Uncommon” quality or better. This replaces the existing ‘random drop’ system that we’re using currently, and it makes earning these items more consistent and predictable. Of course, you’ll still be able to trade up these free rewards for rarer content like Painted Car Bodies and Boosts.

Level-based Titles will be unlocked at specific thresholds, and most of the old XP Titles will be converted to this new system. You won’t lose access to existing titles like “Rocketeer” or “Legend” if you’ve already reached those milestones.  And we’re adding brand new Titles and Player Banners beyond Level 100 to recognize and reward players for their time investment.

ITEM SLOTS AND COMMON ITEMS

We’re also changing up how Common items are unlocked on your account. In the current system, you earn one Common unlock for every match you play until you’ve unlocked everything. In the new system, you’ll unlock all of the Common items for a particular slot instantly when you reach enough matches played. For example: you will unlock every Common Topper after 15 matches.

This change won’t affect anyone who has already unlocked all of the Common items, and again, you won’t lose access to anything you already have.

NEW EXPERIENCE MECHANICS

The new XP updates also bring new bonuses that help you level up faster, including but not limited to:

  • Match Completion – Earn bonus XP for finishing matches and not quitting early

  • Consecutive Matches – Earn bonus XP for staying in the same Casual lobby for multiple matches

  • Backfill – Earn bonus XP if you are matched into a game-in-progress in Casual and then complete it

  • Weekly Wins – For your first X wins per week (we’re still finalizing the number), you’ll earn extra XP

FAQ

Will crate drops be a part of the Level Up Rewards?

No, crates will continue to drop in the same way they currently do.

I’ve been capped at level 75 for quite some time now – do all those matches get factored in to my new level at the time of conversion?

Yes. Since online matches are part of the consideration for what level you’ll be converted to, players with tons of matches played online after reaching level 75 will convert to a higher level than players who’ve only recently reached 75.

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