Rocket League update out now (version 1.0.6), cross-platform play reenabled - Nintendo Everything

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Rocket League update out now (version 1.0.6), cross-platform play reenabled

Posted on April 13, 2018 by (@NE_Brian) in News, Switch

Another new update has gone live for Rocket League. Officially on Switch, it’s version 1.0.6.

Today’s patch addresses several issues with the Tournaments Update and more. Cross-platform play between Switch, Xbox One, and PC has also been re-enabled.

The full patch notes are as follows:

Bug Fixes

  • Fixed an issue that caused stuttering in the game client when secure TCP sockets are closed down
  • Fixed a memory leak that could cause crashes on Nintendo Switch
  • Fixed an issue where Boost visual FX would (rarely) not activate correctly
  • Fixed Alpha Reward Boost appearing differently than it did before the Tournaments Update
  • Connection Quality Indicators will no longer incorrectly persist into Offline Matches or Training
  • Various wheels will no longer appear smaller than they did before the Tournaments update
  • Scoreboard
    • Fixed incorrect avatars showing for players who have joined the game in-progress and/or replaced an AI bot
    • Fixed other players appearing to have the same rank as you in the post-game screen in Competitive matches
  • Trading
    • Fixed players being unable to remove items from a full Trade Window
    • Fixed trades failing if they contained Painted or Certified items currently equipped in a Preset
  • Common Items will no longer show as Trade Held or Untradeable in the Garage
  • Fixed an issue that could cause the game client to only send 30 frames of input per second even if the game was running at 60+

Audio

  • Extended the range at which the volume of other cars drops off to make them more audible from further away
  • Rebalanced overall audio mix based on feedback

Controller Vibration

  • Increased the intensity of “Medium” and “Heavy” Controller Vibration

Network Settings

  • Server Send Rate, Client Send Rate, and Bandwidth Limit now all default to “High”

Known Issues

  • During Goal Replays, your local car’s audio may sound too loud relative to the rest of the match
  • For a few specific Wheel & Body combinations, the body’s axles may clip through the front or rear wheels

Source

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